[LEGACY] Abst Clicker Farm

Saying this right here first before I write anything, as I know that the amount I write can prevent people from seeing how I feel about this game.

Do not buy this.
At any cost.
Do not.
If you’re an unlucky sod who has this in their steam library already due to buying 150 game bundles from dodgy Russian game-code websites, then do us a favour. This game only has 4 reviews, write one. Even if it is only “This game is very bad.”, just be honest. In aide of mindless fools who would buy a game just because it’s on sale, turn them away with the sight of red. (Negative rating).


This game is a shill, a shell, and a bombshell all at once.
Now, it’s not outrageously bad as the game actually functions and does not crash in the middle of playing like so many AAA games, that’s a plus, so we are now up to at least a 1/10.
Then there is the matrix-like binary code type theme, which I’m fond of. I’ve always liked the green text on the black background aesthetic.
The generation of money is also interesting, it is your standard “currency is click=dollars”.
To level up, you purchase bits bytes and kilobytes to auto-collect your money. So now we are at least at a 2/10. (If we were giving out pity points, that is).

As soon as you enter the damn game you are hit with a wall of shattered expectations, no ear-blasting music, no cheesy copyright free music, no music that breaches copyright laws, nothing.
None of the buttons make noises, nothing makes a noise. It’s just you, the button and the noise of your mouse endlessly clicking as you try to figure out why life has doomed you to this fate.
Not of this game, but why you even thought this game would even be worth playing in the first place.
Silence of the void, asking you the crushing question of why you even bothered to buy/download/play this game in the first place.

The fun stuff is, is that this game is so easy to replicate.
It’s so un-unique.
You get maybe 10 “enhancers” to your click bonus, and you’re just left to fend for yourself with your underpowered clicking and the severe lack of money to purchase your next 10 megabytes.
Yes, the binary and computer theme is cool! So what?
A mindless clicking game was made with visually intriguing aspects, not visually appealing ones, and boom, done. Perfect.
You’ve got yourself what the developers consider a “game” worth “money”.

Do all these images look the same? If the answer is “Yes”, or any variation of agreeing, then ask yourself this: “Did you expect anything less?”

Pros:

  • It functions as a game, no crashes, major bugs with visuals or audio.
  • Computer Theme/ Binary Theme/ Matrix Theme

Cons:

  • No Music
  • No Sounds
  • No Effort
  • No Imagination
  • Nothing Unique
  • No payoff for all the time you’ve wasted clicking at binary.

This game is nothing.

Oh, and the achievements are borked.

Price: £0.79
Time To Complete: There is no completion. I have 6.9 hours in the game for the “lols”, but it probably only took 1 – 2 hours to max everything out.
Achievements: 5
Cards: N/A
Worth The Money: It’s not worth wiping your arse with.

If you recognise this image, then you already know what I’m implying.
Play it instead if you want a clicker.

This game is a shell of a clicker game, so much so that I don’t even consider it a game, as there’s no payoff. There’s no effort, no life, and no reason to play it. So, therefore, there is no reason to buy it or to endorse the “maker” of this “game”.

Zest Rating
0 Out Of 10. I’m drinking bleach for a pallet cleanser after that.
The endless void which is the expanse of my life can’t hope to be just as dull, empty and meaningless as this game. It’s devoid of passion, creativity, and meaning. Honestly, describing myself as well, but at least I have really nice eyes, the game can’t boast the same.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

[LEGACY] Amazon Rush

Amazon Rush is an endless runner game, created at the peak of runner-game-hype, along with games like Subway Surfer and the like. Judging by the game itself, it’s honestly hard to tell whether it was an honest attempt at recreating the magic, or a blatant attempt at grabbing from the pockets of people who wanted to try something new.

This review will be more of an argument with what the developers describe the game as, so I will be listing the pros and cons first.

Pros:

  • A decent game in itself when it decides to work.
  • The game is competent enough to have AN objective.
  • The game provides a singular challenge for a singular cosmetic.
  • The game is not so lazy that it doesn’t have power ups.
  • Nice start screen and game over screen.

Cons:

  • The main character is bland and forgettable. There is nothing unique or interesting about it.
  • The RNG for which blocks spawn is absolutely atrocious. Blocks can spawn inside each other and make the game freeze because it doesn’t know what’s happening, or they can spawn too far unreachable for you to make it with power ups.
  • The moving background is only one picture long, so it’s the same image looping over and over again. A second image would’ve been good enough to just give it a bit more sustenance.
  • Not unique in any way.
  • Jumping mechanics have you float and then suddenly drop, making it almost impossible to predict where you’re going to land.
  • Dull with no rewarding aspects.

“Enjoy the Unique World of adventure and challenges”.
This game is not unique, the only thing that’s even close to being unique is how bad it is, but since the greenlight is non-existent it’s “unique-ness at failing to be a decent running game” is almost snuffed out.
The main character is forgettable. The background is so plain, bland and lazy that you swear you’ve seen it somewhere before. The power ups are indeed somewhat unique, but they’re always just out-of-reach so that if you go for them, there is no way to survive.
The “Aboriginal” costume is actually the most unique thing about this, not for the promise of costumes as other games have done it better, but just for its design, which was obviously the “challenges”, the dev was talking about.

“…with lots of thrill and fun.”
Fuck off.
Thrill and fun are different and are achieved in different ways. This game is in no way thrilling, and it also is in no way fun. The difference between this, is that this game has the potential to be fun and captivating like most runners want to be as runner games are all about replayability. If the only thing you have to offer as a reward is 75,000 coins away and there’s nothing in between and nothing after that, players just don’t latch on.

“This running game is beautifully designed…”
There’s no problem with this statement apart from the statement itself. The background design is tolerable, the character design is better than expected along with the costume, and the info screens are a nice touch with the bloody… arrows? Spears? I can’t tell what they are, but they do fit the Amazon theme.
However, just all-out claiming that this is beautifully designed is a lot of bullshit, and we can all see that.

“…awesome sound effects.”
Yeah, sure. You picked the right ones. All sound effects were appropriate. Congratulations.

Price: £0.79 (believe it or not, its base price used to be £2)
Time To Complete: N/A
Achievements: 124
Cards: No
Worth The Money: No. The game is broken, it can literally crash your Steam Client.

Do not buy this game.
If you wish to buy this game, buy it when it’s on sale. 50% or above sale, and even at that it’s still not worth what you’re paying for it. At this point, it’s more beneficial for you if you buy it off a dodgy website, get hacked, have to freeze your account then claim it back again just to get the game.

Zesty Rating
1 Out Of 10. You’re being the victim of that weird trick people can do where they eat a banana, but then put the skin back the way it was to make you think there’s still a banana there. There’s not.
Describes itself as unique and beautiful, maybe that’s what it’s mother’s told it. Awful Runner game, no reward aspects, only endless running and no gain. RNG breaks the game and Steam Client. Don’t buy this one.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

Abscond –  XiNFiNiTY Games + Asset Flipping

Another one of these games that I do not remember purchasing. However, Steam remembers it as September the 30th of 2019, and I will take its word for it.
But, this is also another one of these games I will tell you to steer clear of, and this time it’s not because the game is bad.

So, here I was, probably on a shady website or browsing Fanatical Bundles. If I’d seen this game on its lonesome, outside a bundle, I would not have bought it. It came in the bundle regardless, and as part of my “I need to get through my massive backlog of games” effort on Twitch, I played it to give it a go.

About this time I was thinking, “Wow, this game cost £0.99, and it’s not bad.”

I’m zipping about in this simple, and minimalistic, but challenging, nonetheless, game, and it’s pretty damn good.
Still not groundbreaking or amazing, but nothing like the other shovelware on Steam which they let pass through these days.

Low and behold, I don’t need to look very far, and I find that this game is an asset flip, complete and utter plagiarism. The developer of this game is claiming this game as his own when the rightful maker made this available on Unity.

Here is the Unity: https://assetstore.unity.com/packages/templates/tutorials/avoid-82067
Here is their website: http://thatgamesguy.co.uk/

There are pros and there are cons, but Abscond is not this developer’s game. So, there are only cons here, which are:

“Dev does not know how to make a game” / “Dev is too lazy to make a game by themselves.”

So, what do we do now?
I’m downright refusing to acknowledge the “developer” as the creator of this game, and left with nothing to gripe about.

Things like this do leave me to be curious, however.
If a “developer” on Steam, is willing to get free assets from Unity, not alter the game in ANY manor and attempt to sell it passing it off as their own… will they benefit?


As it stands, Steam charges the developer $100 per game put through the Steam Direct program, meaning that as soon as a developer puts it up, they are $100 down. Unless you have lots of expendable cash, it’s not money you’d get rid of without being completely certain that what you’re doing is worth it/profitable.

So, the developer, XiNFiNiTY Games, takes a free asset bundle and sells it on Steam without further modification.
— $100.
If you’re a nerd like me and have Augmented Steam and SteamDB browser extensions, you will be given some useful information, but I’ll touch on that in a second.
Looking at the initial data of the game that the regular Steam user gets, you can see that the game only has 9 reviews despite it being “released” in December 2017. You’d possibly think to yourself, “Fuck, maybe it’s just because it’s an endless, simplistic little arcade game that’s not had a ton of spotlight.”
Scrolling further down, you’ll see the usual thing of there being actually more than 9 reviews, there actually being 24, which is still not a great deal despite the game being released for 5 years.

The bigger majority of these reviews being negative, calling towards the simplicity of the game, low effort and not being worth the money being asked of it.
A couple of others, including myself, using these points others had made along with the fact that the game is an asset flip to point out why it was so ridiculous that it was paid for.

24 is still a small number, but thanks to my add-ons, you get a rough estimate of how many people actually own this game.

Now, as you can probably tell already by looking at the picture. 20k to 50k is not really that much of an “accurate number”, nor is it really all that accurate at all. It’s quite the ballpark range.

Okay… So let’s outsource this a bit, and try a different thing to guess how many people own this game.

Oh…

So, we have the same numbers from SteamSpy, but some huge numbers from PlayTracker. And honestly, on first viewing of that number it seemed unreal and did not want it to be accurate.
But concerning the number of reviews, and also looking at that third number (actually the first in the set, but the third that I mentioned), it looks a lot more realistic.

Therefore, on some basic maths, entirely ignoring a few factors such as Steam sales, discounts, and devs giving their keys away to bundle sites:
If SteamSpy’s upper estimate is correct, and 50k copies have been sold, then you’d be right to assume that they’ve pocketed $44,900. Which would be absolutely ridiculous.

Even going by the “Owners By Reviews” lower estimate it would still mean that the “developer” made a net profit of $1340, which is still disturbing considering that this is not even their content.

So, looking a bit further into this game, on various blogs, I happened upon a very useful site, or maybe I found it useful as it provided me the information I wanted to see. (Rather than the news I wanted to hear).

A site known as Game-Stats that has a lot of information on games had something more in mind of what would’ve been earned by the so-called developer. Fair enough though, despite being a lot more realistic and what I’d had in mind, it was still unfortunately above the $100 they had to pay to release “their” game.
Meaning, at the end of this (if this website’s more realistic looking evaluation of the revenue is correct) they still gained $70 from essentially stealing someone else’s work and slapping a different name on it.

Meaning, if anyone wants to almost double their money, just steal someone’s game and slap your name on it and pop it on Steam, they won’t do anything about it. (obvious sarcasm)


Hi, I’m not finished yet.
So, this “developer” can yoink practically an asset pack from Unity, not change anything about it and claim it as their own, gaining almost double their money back.

What if this is not the only time they’ve done this?
Or at least, that’s a question that I start to ask myself because I’m a weird one like that and apparently have too much spare time, despite never seeming to have any at all.

XiNFiNiTY Games have 22 games to their name, 6 of which being DLC (Downloadable Content), so we can bring that number down to 16. One of the first-ever games, of which being “Infinity Wings – Scout & Grunt” actually gathered enough reviews from people to generate an average audience score, which is not a good one.
What the more early games of XiN have in common is that they’re not the sole publisher of the game, and that OtakuMaker SARL are the ones publishing instead. These games also still not getting great receptions, but looking and seeming to be more fully fledged games than the Abscond rip-off.

The first one that we actually take a look at is another game with a very similar thumbnail to Abscond (in fact, they all are very similar looking in terms of simplicity).
Spinning Around is a basic game where you have to fly your Spaceship into the correct colour, while the colour position that you have to fly through changes.
You’ve all seen someone playing a mobile game with this concept.
This is another blatant rip-off, another asset bundle ripped from the Unity Asset store, a different title slapped onto it and published on steam as their own content.
What is the net profit that site predicts this time? $320.

Okay, let’s try another one. Infinity Trip.
Another unity asset flip, as the real developers can be seen right here.
How much is their estimated return? $56.
Okay, thank goodness, nearly everyone reviewing this one knew that it was an asset flip immediately. Must be a more popular asset bundle than the rest.

  • Trigonometry? Probably Fake. Net Revenue $340.
  • Jump! Jump! Jump!? Likely also fake. Net Revenue $56.
  • Infinity Escape? 100% Stolen. Net Revenue $110.
  • Stellar Warrior? Phone-game esque, so most likely also stolen. Net Revenue $0 (Seems improbable, yet there are no good reviews at all about this game).
  • Lozenge. Definitely fake. Net Revenue $94.
  • Dialing? Would not put it past them to steal this, but can’t find an original. Net Rev $18.
  • Genius Calculator? It is apparently an asset flip, but I can’t find the source. Net Rev $260
  • Outline? An obvious offender. Net Rev $130.
  • Cubic Color? More than likely. (Can’t find original source). Net Rev $37.
  • Color Circle? No evidence as far as I can see, but it looks exactly like what they’d usually steal. Net Rev $75.
    *All “Net Revenue” are estimates made by the Game-Stats website.

So, from the asset flipping, player scamming side of things, we have 13 games that have possibly been attained from the unity asset store. All of which have been turned around, had a new name slapped on top of the old one and put on Steam to be sold as “their” game.

13 x $100 = $1300
So, the devs have spent this much putting the games on Steam, but did they get back what they spent?
$75 + $37 + $130 + $260 + $18 + $94 + $0 + $110 + $56 + $340 + $56 + $320 + $170
When you look at it, there are plenty of small numbers that are below the $100 threshold, but a few big numbers.
The gamble was really risky, as not a lot of their flips generated a profit, but the ones that did generate a profit only did so marginally in comparison to indie games that have any real effort.

Estimated Net Revenue for all (possible) asset flip games being $1,666. (*Gasp* 666)
Provided they paid for each game to be put on Steam, they presumably made a $366 profit, assuming the website is more accurate than the others.
This is not amazing, and taking a close look at their profits from each game, if Trigonometry hadn’t done as good as most of the others, they would not have as much of a profit as they do now.

Color Circle

But realistically speaking, however, what if this hadn’t stopped in 2018 and this developer kept selling asset flips?
Also bringing to attention, these games are still live on the Steam store, waiting to be bought. This “developer” can still obtain money right now from any unsuspecting buyer.
This slow gain of $366 has happened over the course of five years, acting like an offshore bank account or investing in a really slow-moving stock, but it’s still there.

You can probably guess my opinion on the matter. I find it morally unethical, and completely condemn this as while it’s still apparently legal, it’s harmful to the image of “indie”.
Not only that, but it damages the reputation and the credibility in the eyes of players towards other games that use bought assets for their games, such as PUBG.
Many indie game devs either do not have the skill, time, or the know-how to pursue making their own assets. Buying these asset bundles and game templates are what gives these developers a head start and a clear direction of where to improve from, or what to use, or how to use what they have.
Unlike these innocent game devs who use these assets as intended, XiNFiNiTY take templates as they are, change nothing, and slap their name on it.

Call this whatever legal term you wish, forgery, plagiarism, theft.
At the end of the day, it’s certainly a scam. You can get the tools to make these games for free, you get the templates for free (sometimes paid, but a lot XiNFiNiTY took were free or cheap), and “make” exactly what XiNFiNiTY copy and pasted yourself.

If you come across any games by XiNFiNiTY Games, then please do not add to their pool of money that should’ve been distributed to the real developers.
There are many other better indie developers, and there are many other better indie developers that actually have done the work they are advertising.


The amount of time and research put into this topic could’ve been a lot more, and I would’ve gone further into this if I had the energy. However, this was made a lot quicker due to two characters on Steam. The first being Zaxtor99 TTV, whose review first alerted me to such a thing as an asset flip. I’d always suspected as such, but after playing Abscond and then being shown where it originally came from, I was gobsmacked that someone would actually do this. Secondly, to the person behind the curator called Sturgeon’s Law, Obey the Fist!, who almost had every link to all the assets that were stolen.
I’ve also now read a whole Wikipedia article on “Asset-Flips” and an article/interview with Bennett Foddy and am a little asset-flipped out now.

Edit: I’ve been made vaguely aware that it’s somehow possible for developers to cheat the $100 entry fee for releasing a game on Steam by dropping more than one game at a time (or something). I’m not fully versed in this knowledge and can’t find any info on it at the moment. But it does, however, change a lot of the “predicted profit” if these “developers” managed to do this too, I, however, will probably look at this another time.

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