We’ll start off by saying that I was excited about Thrive, as I’ve played Spore. It’s the part of Spore where you crash-land into the sea inside a big meteorite and gobble up all the stuff you need to evolve, adding more on as you go.
This game is that exact part from spore, but more complicated, more complex.
![](https://doubtfulplayer.xyz/wp-content/uploads/2022/09/image-36.png?w=1024)
Again, you start off a tiny cell doing a wiggle-swiggle around the sea, but instead of particulates being picked up you’re sucking up glucose, ammonia, and phosphate. Glucose acts as your primary food source and energy source (so if you can’t find that you’re fucked), whereas ammonia and phosphate are your progress devices, the more you collect of those the quicker you fill your evolution metre.
From there you add different parts to your tiny little cell body, some are just cells, but others have more precise functions like Metabolosomes and Chemosythesizing Proteins… nah I’m too dumb for that stuff.
![](https://doubtfulplayer.xyz/wp-content/uploads/2022/09/image-37.png?w=1024)
So, what do you do in the game? Thrive. Haha, yeah but what else? Nope, that’s merely it.
I only played it for what I can say is a “little while” on my stream while making my review, and it’s safe to say it’s not the most entertaining game to play, but also for others to watch. So I continued to play it off-stream to no avail. I couldn’t get a whole lot further than what I had initially, but slowly came to the realisation that “I have to play this game for a lot longer and grind it right out to even noticeably progress, don’t I?”
Yes, that was the case. That, for me, is a huge game-killer. When you noticeably have to put many hours just to get the ball rolling in a game, is it really okay? When the game punishes you for taking a step further than what is expected of you? Especially when all there is to the game is swimming around, gobbling up things and becoming bigger.
![](https://doubtfulplayer.xyz/wp-content/uploads/2022/09/image-38.png?w=1024)
Pros:
- The game functions as a game.
- Takes the cellular floaty and collect things to upgrade yourself (part of Spore(in brackets as idk where it came from first)) and expands on it, pushing it further.
- Goes in depth with a more science-y approach, adding more accurate names and processes to evolving and upgrading your lifeform.
- The upgrade, item, and travel menu is clear and easy to read. It could’ve been so user unfriendly considering the amount of information they’re trying to put across.
Cons:
- Despite being a lot more complex than the original concepts of this style of game, it still feels empty. I think the original premise (that I’d found in Spore, among other games) was better due to the promise of actual evolution. Within Thrive you just get bigger and bigger and more complex, while that in itself if a fun part about it, that’s really just about it. It’s about getting the best out of what stage you’re in, but not progressing any further than that.
- Even though the game has numerous pointers and plenty of little pop-ups that show you at the start what things do and how the game works… I still can’t help but feel a little lost even into an hour of playing. I know what I’m doing, yet still feel lost.
- The game overall, while a good concept, is just incredibly boring. Not much to say about it. The only real danger you have is dying because you can’t find any glucose. I have found other organisms in the water that I’ve had to fight, but honestly, you’re more likely to die from “starvation”.
- Following the above comment. I do know how the game works, different areas have less of different things that you can eat and need to survive. I know that if I go into a stage unprepared, then there will be a higher chance of me dying, sure. But when I go into the next stage up, and I’m wandering around (in the one direction the first time) for the best half of 2 minutes. In those 2 minutes I find absolutely nothing with no clue as to why I’m not finding anything or where it could be, and die. It’s not really compelling me to play the game for any longer.
![](https://doubtfulplayer.xyz/wp-content/uploads/2022/09/image-39.png?w=1024)
Overall, this game is for someone who can do the same thing over and over again, with the same kind of background, same motions but with slight variations. It’s a game that will take a lot of time and a lot of patience, and is really only for someone who enthuses about microorganism evolution and progression.
It’s honestly not for me, not really worth my time and genuinely looked a lot more enjoyable in the trailer than what it was playing it or watching it via a stream.
In addition, please note that this game is currently in Early Access and seems to be one of those games that will be an EA (not that EA) game for a while. This is (hopefully) not due to this being a shovelware game, and because, as the devs state, it is a volunteer project. It is also apparently free elsewhere, whereas on Steam it’s paid for.
Price: £3.99, but free elsewhere.
Time To Complete: N/A
Achievements: None
Cards: No
Worth The Money: Honestly, no. But it seems (like Unturned) this is a pay to support the dev type deal. If you’re interested in this game, find where it’s free and help these devs perfect their long-term project.
![](https://doubtfulplayer.xyz/wp-content/uploads/2022/09/lemon-2106781_1920-1.png?w=910)
Zesty Rating
4.5 Out Of 10.
A game premise I was genuinely keen to see if taking one point of another game and honing in on it worked again. This time it fails. Bland, slow and unrewarding, similar to how life is going for us right now. Too much work and effort for so little outcome and nothing to show for it.
Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented. Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.