[LEGACY] Nightmare Never End

You wake up in your room and realize that something is very wrong. You’ve been tasked to review another horror indie game, and it already looks as if you’re going to be crying in frustration more than you are in fear.

In the last (or maybe first) review that you saw of mine, in the very first paragraph I mentioned the shovelware that has plagued Steam since Steam Greenlight was taken from us and “anything goes”. Well, here is your first example.

NMNE is a “horror” game, which in itself is correct. Any game which has the purpose of trying to scare you is indeed a horror game, but it spectacularly fails at doing so. Even trying to cut the game some slack by looking at horror sub-genres still greatly fails.

Survival horror? Yes, but either easily survivable or pure luck (based on unpredictable A.I. patterns and wall phasing).
Action Horror? Nah, not really.
Psychological Horror? It wishes, or at least it’s trying to be. It’s one of the many games where the protagonist is stuck in a coma, and it tries so hard to create this sense of dread but is entirely ruined by the next part.
Jump-Scare Horror. Which is badly done. Scares with no rhyme or rhythm. One of which, after being “scared” once, I know exactly what triggers the scare, which I then demonstrated that I knew as I had to replay the game when I got stuck.

There is no finer detail to this game. Every story aspect serves itself as it is, and it is what it is.

Pros: 

  • The game works as a game (most of the time)
  • Has grab and move physics
  • Actually made me jump (once)
  • I’m a sucker for trippy visualisations. Eyeballs coming out the walls, floating teacups, fleshy meatballs I need to stack into a bathtub? Love all that weird shit.
  • The game has a beatable threat (most of the game) but doesn’t seem too unrealistic to beat or not beat, reasonably easy.
  • You know exactly what you’re doing every time you’re faced with a “challenge” or scenario. Very self-explanatory, even though that’s probably just down to the game’s simplicity.
  • When you die, you get sent back to the last stage or beginning of the stage you’re on. Very unlike most trash indie games.

Cons:

  • I actually got stuck in the game twice, one was due to the lighting being terrible in a particular area that I couldn’t see the “solution” to the “puzzle”. The other was to do with bad A.I.
  • Grab and move physics are almost overused, to the point where I need to make bathtub meatballs a SECOND time in the game. I love weird shit but WHY. The lack of other mechanics and odd tropes hammers this almost-overuse in.
  • The game is not scary, honestly. The one scare that got me was because a bat flew into my face as I went around a corner. I didn’t even jump that much, but THAT was a proper jumpscare. The rest of which was The Rake, but like Shadowman squished up behind a door going *BSSHHHHHT* *Static Noises And Static Visual Effects*. I’m scarier behind a door making those noises.
  • The last thing that I came face to face with (whether it was the end of the game or not) was biscuit collecting??? Every time I collected a biscuit, noises, and sounds were added, enemies with AWFUL PATHING were added and it eventually killed me. Unlike the rest of the game, it did not revert me to the previous stage, it bugged and game over’d me. At this point, I’d already restarted it once, so…

Overall, this game is not great. If you want to be scared, this is not it. It seems like a first attempt at a game with minimal assets and minimal effort or people who seem to kind of know what they’re doing but don’t know how to pull shit together.

But, this is not their first game, nor their first horror rodeo. AK Studio, the publisher, and developer of this game, has made 5 games before this going back to 2019. Albeit, one of them not being horror but a Crossy Roads clone, by the look of it.

While practise is patience and practise improves things, you have to pay $100 (I believe, feel free to correct me) to publish a game on Steam. While it is completely free to publish a game on Itch.io or Game Jolt, GOG, or Gamers Gate.

I’m not saying, “TAKE YOUR TRASH AND PUT IT ELSEWHERE.” It is a better business prospect for games like this, where you can get traction and feedback without having to pay out your ass just to see if people will buy your game.

Even so, despite traction and everything, you can even have someone famous review or play your games. One of their previous games, “Ghost Stories” was obviously seen by someone quite famous on Twitch as on Nov 12th 2020 the view of the game on Twitch spiked to 4.7k. Despite that, and despite all the LOL GAME BAD = GOOD REVIEW that came from it, not much else came from it. Obviously, enough money to try it again, but it lucked out, and it probably won’t happen again.

The reason I’ve spotlighted this game in particular is for one reason. If rubbish is highlighted and praised for its stupidity, you can fool anyone into thinking that the market is successful and a feasible means of making money.

Price: £7.19
Time To Complete: N/A
Achievements: None
Cards: No
Worth The Money: Yes, play it again and again.

This game’s base price is £3.99, discounted right now at £3.19. That’s not a steal, and I doubt there will be a price suitable for the “content” that it brings. If you can get this for free, good on you, but I have no clue why you want it. Jinx from the present day here, this is ridiculous. I’m checking right now if they’ve made any updates since on this game because the base price has been raised from £3.99 to £7.19 as of a couple of days ago. Yeah, just as I thought. No official updates of patches since release in December 2021. I’m not altering the rating or anything to suit, just thought I’d chime in on this somewhere.

Zesty rating
1 Out Of 10.

A badly made, badly crafted excuse of a semi-psychological, shitty jumpscare “horror” game where discount RakeXShadowman squeezes into the most unscary, ridiculous places to scare you and defies physics just to be intimidating. 

Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

[LEGACY] Lake

Lord bless Keymailer and their forever extensive library of new and upcoming games, waiting to be requested and played by the unsuspecting gaming influencer. With Steam and the Greenlight function being taken away and a mountain-load of shovel-ware sweeping into the marketplace like a landslide from a landfill, it’s hard to request things from the site and not dread what you’re getting into.

Due to its overall look and information, Lake was one of the more promising looking games. It was also one of the few games that provided a different “please read before requesting this game.” This uniqueness before even starting the game or even being accepted to play it was pretty fresh.

The game itself is exactly as you see it. You are a woman who is taking over from her dad as the local postman, which is giving her a needed break from her work, too. It’s a delve into her past, as it’s her returning home to the town she used to live in by a big, beautiful lake.

There’s not much else to this game that I have experienced, which is not a bad thing.

The game is simply experiencing this twist in a person’s life through delivering mail around the lake each day, with different dialogue options leading to better/worse relationships with other characters and possible romance options.

Pros:

  • It’s a game that works. And it works really well.
  • The stylisation of the game is a mix of low-poly and not, which does give the land a unique aesthetic. While not looking super realistic, it all blends in really well together and paints a nice surrounding.
  • 2 (As far as I’m aware) romance options, one with a male character and one with a female character. Film Nerd Chick FTW.
  • All music in the game is played through the “local radio” in the post-van and is actually real, original music recorded for the game, which really ties in that close-knit community vibe.
  • All characters feel believable and the dialogue is not clunky or unnatural. 
  • Whether intentional or not, you can power slide with the van.

Cons:

  • Due to the original music, you do have to email the devs of the game with the link to your VOD/Video to make sure you are not DMCA/Copyright struck. It’s a thoughtful thing to do, but could be tedious if multiple videos have to be made.
  • There is no run function. (Similar to Phasmophobia) The movement speeds are “saunter” and “walk normally”. I know the woman is having a holiday by being there, but I’d like the faster speed to be “That awkward jog where you need to be faster but don’t want to put effort into being faster.”
  • The two relationship options (that I have found) are a wonderful Film Nerd Chick and Hermit Paul Bunyan. For meeting Film Nerd Chick, it’s such a natural progressive flow (AND REALLY FLIRTY), whereas meeting Paul Bunyan you’re hit with a lot of guilt-tripping and pity-partying. Which, when talking to other streamers playing the game, also put them off a relationship with him. He seems like a super chill guy, it’s just shit that every dialogue option starts with you delivering bills to him, and you’re just forced to feel guilty about it.
  • You can’t tell your boss/co-worker who keeps calling you asking you to do work while you’re on holiday to “fuck off”.

Overall, this game is a great game if you like enveloping a story via trivial means, like Power Wash Simulator but better. You learn a lot about the community via delivering mail to them and accepting some odd jobs or such from them while you’re at their houses. Meet old friends, old neighbours, and just chill in the hometown you grew up in. 

For me personally, as much as I am invested in the relationship with Film Nerd Chick, I do find the gameplay super repetitive and would probably struggle to play this game if it wasn’t for that specific relationship. However, it is one of the few games from Keymailer thus far that I can safely say I’d continue to play after trialling it.

This game, however, does deserve a place in the spotlight due to having such a well-crafted and believable little town, which completely carries across the feeling of quaint and homely to the tee. 

So while the game style may not be for everyone, it doesn’t mean that it’s a bad game at all and is certainly not a bad story that’s being told. If you can pick this game up from keymailer or fancy paying £15.99 for this game (which I, personally, would wait for a discount on) give it a decent try. Power through some posting to see if the storyline is worth the slog and share your thoughts about it as well.

Price: £15.99
Time To Complete: 7 Hours
Achievements: 10
Cards: None.
Worth The Money: Yes and No. Having 7 hours worth of playable game is certainly worth £16, but the game is too repetitive and chore-like after a while.

Zest Rating
6.5 out of 10 ~ Fresh-Tasting
Back to hometown aesthetics, postwoman romance simulator. Driving and posting every day isn’t my thing, but the relationship dynamics are worth staying for. She’s as much of a gossip as my dad is, and he’s an actual postman.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

NOTE: This game is flagged as “Retry”.

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