20,000 Miles Under the Sea

20,000 Miles Under the Sea is, thankfully, a game that I’m pretty sure has always been free.
To even call this a game is honestly an insult to even the top-tier trash games, such as ABST Clicker Farm and Abscond (Not the actual Abscond Game, but the โ€œdeveloper’sโ€ audacity to release it as their game).

If you’re like me, and you have irritating, but very true thoughts pop into your head now and again, then you’ll know that there’s a certain point in life where the question: โ€œHow high can you count?โ€ goes from being a matter of knowledge to a matter of will.

That is this โ€œgameโ€.

This โ€œgameโ€ is just a test of mental endurance to see how long you can last, staring at a screen, while you lethargically descend into the depths of the ocean.
There is not much to look at, you can’t look around or explore really. The only option you have in the game is โ€œAuto-swimโ€, where you just descend, and โ€œNot Auto-Swimโ€ where you just descend, but you can sluggishly swim forward.
Shoals of fish randomly spawn in and out with glitchy animations and bad implementation overall, phasing through solid rock and coral. Even Mario 64 had fish that you could interact with.

Of course, you can’t have an underwater game without having a horror element! So, only in the description of this game on Steam will you see that:

This is a simple idle horror game, and all that is required of you is to observe the life of the underwater world and wait.

Continued with:

But please remember that you are not alone โ€“ a terrible creature inhabits this abyss. If youโ€™re too scared to meet this monster, you can tap out any time you likeโ€ฆ

Ooo spooky, so where is this terrible sea creature?
It doesn’t exist.
All it is, is a terribly done jumpscare, which is easily avoided in one of two ways. Keep auto-swim on, as if you’re in auto-swim mode it doesn’t touch you for some reason (either that or the RNG was super unlucky), or moving away from the obvious red dots.

What also doesn’t exist is this bullshit.

This image shows the developer of the game claiming that the first person to reach the bottom of the game will receive $20,000.

Yeah, I don’t think you’re fooling anyone with this.

This image shows the developer admitting that there is no cash prize of $20,000, and that money will only be handed out if people buy the music.

Yeah, you weren’t fooling anyone.

As far as I could tell, using all the resources that I could, the soundtrack was not bought once.
Checking Steam sale records and various other 3rd party sites that track information like this, I found absolutely nothing.
This was a clear attempt to get people to play it, so they could get better feedback for the game (which never happened) and get some pennies back.
As discussed in the Abscond review/investigative piece that I wrote, it costs around $100 for developers to publish a game on Steam. It makes sense that the devs would make a desperate grab at their financial loss of a release.

Aside from this, what else do we have in the game?

  • Horrendous crashes that persist after the developer has updated/patched the game twice to โ€œfixโ€ these errors. Happening so often that I experienced at least 5 crashes within the 24 minutes I was able to hold out.
  • No option to mess with the sound. If there is, I cannot find it. Pressing the escape key, in hope that it would bring up a menu, took me out of the game and โ€œmarked my nameโ€ where I stopped. I had to start all over again. Thanks, this is undoubtedly what I wanted.
  • No clear indication, in the game, of how to play or that you have to avoid the red dots, or how to avoid them. Nothing telling you what or how to do things at all.
  • The โ€œgameโ€ is so mind-numbing that the developer themselves instruct you: โ€œyou can minimize the game and continue to go down, doing other things.โ€ if it’s too โ€œtiringโ€. Just leave the game on, minimise it and do something more fun is their advice. Thanks, again. Brilliant game.
  • To add to the last point, the game is so badly optimised. Not to mention the crashes again, which are probably partially caused by this issue, but this โ€œgameโ€ eats up all of your resources because of the bad optimisation. GPU? Gone. RAM? Gone. Shaders people! Fix your fucking shaders!

And to top it all off, is the most annoying part of the game. The name markers.
So, you accidentally exited out the game, or you’ve had enough, and you exit the game. That’s a name marker added with your name on it, but it’s not just you who can see it. Everyone can.

And you can’t turn it off.

You must sink, 20k feet, staring at the blur of mashed up names as so many people either crashed or gave up within the first 5 minutes. It’s then evenly spacing out a bit more until you reach the 30-minute mark, and another massive mash of names again where people have taken a gigantic sigh and turned the game off.

This, but thousands more names overlapping each other, covering the entire screen.

The โ€œbeautiful, underwater sceneryโ€ in this game, you want to see it? Too bad, you’ve got to stare at this clusterfuck of names.
Thank goodness, the game doesn’t โ€œstartโ€ until you get past this absolute mess, although, I doubt you’ll be paying attention to find that out.

Price: N/A
Time To Complete: Apparently around an hour.
Achievements: 28
Cards: N/A
Worth The Money: It’s not even worth being free, to be honest.

It’s not worth a fun rating.

0 Out Of 10


While it is not the country of origin that defines the type of game a developer produces, you will find that a lot of โ€œShovelwareโ€ comes from Russia. People who are well versed in Steam and cheap games will know this already.
I can only see so far, and my scope is limited to so many, different variables:
โ€” Time of purchase
โ€” Impulsivity
โ€” Jumping on bundles/sales
โ€” Complete disregard for my own enjoyment, just to sate an urge to buy something that looks bad.

Yeah, I’m bullshitting, but it’s a half-truth. There have been Brazilian games and Portuguese and English games I’ve played that all fit these categories. Cheap games, made to barely hold themselves together, to sit on Steam and slowly farm pennies until the $100 is paid back before Steam finds the game and deletes it. But not as many as I have Russian.
This is predominantly because of where I bought these games initially, and where I get them from now.

DailyIndieGame is one of the big reasons as to why I have a lot of these (apart from the few times I went to Russian sites and paid ยฃ10 for 250 games) games are in my Steam library. The promise is, from the site, to highlight creator’s games. Giving them out in bundles for small prices. It’s honestly a decent way to do things, but after a while I had to take a step back and check what I was actually buying becauseโ€ฆ ehhhhhhh. I maybe just paid ยฃ0.66 for The Wasteland Trucker, butโ€ฆ Yuck, I paid THAT, for THIS??

Another culprit (of no bad means) is Steamdb’s Free Game activator. Any time a game goes up for free, whether just newly released for free or discounted to free, it will activate it on your account. It’s responsible for the fact I have over 11k items in my library now and if you load up my steam games list IT WILL CRASH YOUR CLIENT/BROWSER.

It’s safe to say, you can expect a lot more Shovelware reviews. We’ve got my whole library to look forward to reviewing.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

KARTOFELKA

Kartofelka is another game that I have no idea how it got into my steam library.
It’s not free and never has been free.
The lowest it’s ever been being ยฃ0.39 and still not enough to make me consider buying the game.
Yet, I still have this game in my library, so at one point I asked myself, โ€œwhat would be the harm in playing it?โ€

This game appeared in my library on the 14th of August 2019. I do not know what I was thinking when (more than likely in a shady ยฃ15 for 150 games bundle) purchasing this, nor do I wish to know what mindset I was in.

Now to make a very obvious statement.
This game is not a masterpiece, nor is it even something you’d want to compare to a masterpiece to improve how the masterpiece looks.
This game is another one of those games that I choose as an example to show people shovelware games, or low-effort games making the indie scene look like it only holds rubbish.

It’s another game to add to your library in the sense that it increases the game count that you have +1.
It’s another game to add to your library as it has achievements. How many achievements you ask? Whyโ€ฆ 4999 of course! Four thousand, nine hundred and-fucking-ninety nine. Not 5000 for some bloody reason.

This game is the same as what happens when people think they can just stream on Twitch and get 100 followers a day. Thinking they’ll start making enough money to support themselves within a month of just fanny-ing around on their webcam whilst streaming Fortnite.
The developer of this game threw a platforming game together and created the game to give you 5k achievements. People who are on Steam who value achievements over anything else bought this game at ยฃ0.79 just for those.
The developer abandoned the game around 20 days after posting it on Steam and reaping the rewards.

Okay, so, not such a big deal, right?

This was far from the truth, what had actually happened was that there was a huge problem coming from the target audience of the game. Those who bought it primarily for the achievement spam.
The achievements didn’t even work!
Through my personal experience playing the game, these reports were correct (and I was playing this a year after this issue unravelled), when I loaded up the game and the main menu popped up, the achievements started flowing in. However, when I started playing the game, the spam stopped. I thought that maybe it went silent because I was now playing the game, and it went onto a โ€œDo No Disturbโ€ mode.
After about 30 minutes, I checked to see if I’d got all 5k โ€œcheevosโ€, but I had not. They were broken, as people said.

So, the only two posts by the time I’d bought this game (Aug 2019) were, โ€œHOW TO GET ACHIEVEMENTSโ€ and โ€œAchievements Stuckโ€.
Considering that the last time that the game was updated was 20 days after the game was released, and that these discussions were made after that, it is reasonable to believe that the developer never addressed this issue.

In fact, in the post that the developer made on how to get achievements, they stated that they cannot fix the game due to having lost the original files for the game and only have the copy that was released.
The fact that they couldn’t fix it was a little weird to me, as they created the game, and being experienced in computer game development myself, wondered why they couldn’t.
Or why they didn’t bother.

One person in the comments of this discussion made a very valid point, however.
โ€œIf the achievements aren’t working as intended, and the way to get them is to not play the game and idle the main screen for 3 hours, then take the achievements off.โ€
This, of course, never happened.
It was the main selling point for this game.
And it’s continued to have sales, and discounts to encourage people to buy this broken game for it’s broken achievements.

Despite it being broken, and the developer acknowledging this, they refused to take the false promise of 5k achievements off the game as it was still bringing in money. Game-stats.com estimating that it’s brought in a net revenue that exceeds the cost of putting a game on Steam.

So, that was the tea about the game.
Is there a lot to say about the game itself, besides the broken achievements?

  • Painful music that loops for every level. It sounds okay at first, maybe a bit elevator music-esque. About halfway through the loop, it sounds as if their cat decided to wreck the entire music production, jumping on everything and clawing at it.
    I’m in no way music professional, but I had to mute the game as it was setting me off sensory-wise.
  • The best jumping mechanics (sarcasm). If you are right beside what you want to jump onto, it wonโ€™t do it. It’s almost like there’s an invisible ledge preventing you from obtaining your goals, like a glass ceiling.
    Instead, it accurately represents what fat folk, like me, need to do to even get over a small fence, get a running start. Basically, you need to go backwards to go forwards+up. Oh, and jump is shift, so forget about opening Steam Overlay the default way.
  • The best glitches. There are moving platforms in this game. It makes the case for the best bugs. Basically, when you miss jumping onto the moving platforms (and you will) you will get stuck inside the platform. Not only that, but when you are on top of the platform, your sprite will float mid-air at the peak of the moving platform’s vector.

None of these are game breaking, but are incredibly frustrating from not only a player’s standpoint, but a game maker’s as well.
Just a warning, though, don’t press the Esc key. If there’s a pause, Esc is not the pause key. You will lose all your progress and have to start again. But hey, more fun for you, you get to play it twice!

Price: ยฃ0.79
Time To Complete: 1 Hour (3 Hours Idle on Main Screen if you actually want the achievements)
Achievements: 4999
Cards: No, thank goodness.
Worth The Money: It’s not even worth being free.

Zest Rating
2 Out Of 10. Infuriatingly Bland
An โ€œOKโ€ looking platformer, thrown together to make a quick buck out of people seeking to artificially fill out their Steam Achievement hoarding problem. Sloppy coding, hitboxes, and horrible music aren’t the least of your worries when the 5 Thousand Achievements don’t work either.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

Bang Bang Fruit 2

DISCLAIMER: While this in my perspective is a โ€œrepostโ€ of sorts, this review was never published on my previous place of writing. This is due to the owner of the website refraining from supporting any Russian developers because of the Russia/Ukraine war. I, myself, am making the executive decision to post this despite the war, as not โ€œall publicity is good publicityโ€. 
The next couple of reviews will be shovelware from (more than likely) Russian developers. These reviews are not positive, and I do not expect the negative things I say to prompt people to support these developers. Likewise, I'm aware that Russian game developers are not who are waging war on Ukraine, and countless people don't want this conflict.

Okay, so you’re probably wondering what I’m doing, reviewing a game like this. The answer is simple.
The game is simple.
I’ve played the game.
I can make a review, so I will.

Bang Bang Fruit 2 is the sequel in a line of physics based, 2D, puzzle games, where the aim of the game is to shoot a fruit (strawberry) through the level and have it land on top of the cake.
A basic premise, which as usual, is horribly implemented with very little effort.

Quantity over quality is how developers like these operate who create games like this.

This game is an extension of the sequel, which has the same concept.
I’d even go as far to say that they’re probably just the same game, but I don’t think these developers would sink that low. (fingers-crossed they’re not like the devs of Abscond)
However, they do jump on the all popular train of churning out easy-made games, quick throw-togethers to follow popular online memes, and hentai. Now, there’s nothing especially wrong with hentai, but when you’re able to throw out one a month, I start to wonder about the content.

Ah, battleship where if the opponent loses then they strip? Or maybe for each hit, a layer disappears.
And the game previously?

*Shudder*
One of those tile slider gamesโ€ฆ

Okay, so the developer of Bang Bang Fruit 2 mass produce things, but it’s not plagiarism, despite being blatant shovelware. Still not completely good, but at least the game is legitimate.

The game itself is a sound concept as far as simple puzzle games go, if it were not for the failing of multiple things.
Firstly, the game in itself is not the most challenging. With about 30 levels in the game, the levels are altered in different ways to produce new experiences, new obstacles and new ways of trying to think out the puzzle.
All of these things, however, can be completely voided by the fact that I can just shoot for trial and error, over and over again, with no downside. You aren’t concerned with the puzzles after a while, but it probably takes the same amount of time to shoot the fruit at the cake with this random chance.
Things are altered, but not in such a way that continues to make it interesting.
Colours are changed, backgrounds are different and that’s about it, asides from the new obstacles. The new obstacles being few and far between and not really engaging in raising the difficulty at all.
I’ve actually found, myself, that on a few of the maps that encourage you to use the new mechanisms added, you can actually just fire the fruit regularly and pass the level.

Any difficulty experienced in the game is down to the horrible level design and weird physics.

So, how are the physics odd?
They are not entirely. The fruit uses generic (non-bouncy)ball physics for the most part, acting like a lead sphere most of the time. Fruit does not bounce, but I’m sure at the velocity that it would achieve after being shot out of a cannon would give it enough energy to not act as flat as Amber Heard’s acting.

Once you have wrapped your head round that part of the physics, the cake itself is an entirely different demon. It has its own peculiar sense of gravity that is made so that when your fruit hits the cake, the fruit stays on the cake. Or at least, that’s how it’s supposed to be.
One of the biggest problems I had with the game was getting the god-damn fruit to stay on the god-damn cake.
It sounds like a cakewalk, it was not, even with the odd gravity applied to the cake. Every so often, the unusual gravity was not enough, and I had to watch the fruit slowly roll off the cake. Why did it not stop? No one knows!
But on the other hand, at times the stopping mechanism for the cake was just too good! A shot that may have been a bit risky, but would’ve completely paid off, is your worst enemy. Your fruit landing on the corner of the cake, going in the direction where if it hits the cake it would roll to the centreโ€ฆ Cake-Gravity says no. In fact, the cake gravity is made in the way that regardless of what direction you hit the cake from, the fruit is programmed to only roll in the one direction. Which, in the risky case, is right off the cake.

Another point to stay away from this game is the lack of save function. Any progress you make, up to any level, of any stage is not saved.
If you exit this game, even after completing 90% of this game, despite there being solid level structure with definite ends and beginnings, you’ll have to play the entire thing again from scratch.
This is an absolute pain in the arse, specifically to those people who bought this game to reap the achievements from them.
Why are the achievements relevant? They always are, but in this context, the previous game was one of those which gave you all the achievements as soon as you opened the game. Essentially purchasing a bundle of achievements and a completed game for money, without having to put in any skill or labour into earning anything.
I don’t agree with the people that support this, who actively go out and purchase games like these, just to make their perfect game / completed game count higher. There’s no merit to it besides making yourself look like a huge โ€œsadd-oโ€.

Example of said person I found making a โ€œreviewโ€ for either this game or another game. With 459,245 hours playing, which equates to 52 years. This person I doubt is even in their mid-30’s. 1332 Perfect Games with a 98% completion rate. Nah.

Continuing to lead players on in the false promise of steam trading cards, targetting another gullible audience (not all steam trading card hunters are gullible) which will scoop up any game with cards or the promise of cards.
Cards for this game initially were promised via the tag system that devs can use after publishing the game, and at one point had even a dialogue that hinted/alluded to cards.
These were eventually taken away, but the irritation by older buyers of the game is still seen in old reviews and discussions complaining about the blatant false advertising.

Developers had later informed those asking about cards that it was no longer possible due to the actions that Steam has taken to reduce the amount of money made by fake developers by introducing a โ€œconfidence metricโ€.

Instead of starting to drop Trading Cards the moment they arrive on Steam, we’re going to move to a system where games don’t start to drop cards until the game has reached a confidence metric that makes it clear it’s actually being bought and played by genuine users. Once a game reaches that metric, cards will drop to all users, including all the users who’ve played the game prior to that point. So going forward, even if you play a game before it has Trading Cards, you’ll receive cards for your playtime when the developer adds cards and reaches the confidence metric.

https://steamcommunity.com/games/593110/announcements/detail/1954971077935370845

This is a great metric, while it does nothing to stop fake developers and Steam’s quality control continues to be at an all-time low, it’s guaranteed that fake developers are making less money than what they would.

Otherwise, a few last points for this game:

  • The music is abysmal. It’s the same thing over and over again for the whole 20 โ€“ 30 minutes you spend playing the game.
  • There is only one sound (which I heard) that is when you fire the fruit from the cannon, no contact noises and no noise for when the fruit hits the cake.
  • The level designs are really lazy, consisting of copy-paste elements of the same standard shapes, over and over again.
  • What’s even more lazy is that the only thing you need to do is time your left-click right. There is no finesse to the game or requirement for any brain strain. No changing the pitch of the cannon, no adjusting the strength of the blast, no factors that you can alter at all.
  • The game description on the store page is โ€œJust make a cake.โ€ The cake is already made! You’re just putting the strawberry on top! Also, shouldn’t it be a cherry? Cherries don’t go on cakes, but the phrase is โ€œthe cherry on topโ€, or โ€œthe cherry on the cakeโ€, why is it a strawberry?

Price: ยฃ0.79
Time To Complete: 38 Minutes โ€“ One Full Sitting
Achievements: 36
Cards: No.
Worth The Money: It’s not even worth the time I spent writing this.

Zest Rating
2 Out Of 10. As Sweet As Out-Of-Season Fruit.
A cheap, nothing-more-than-template game, which adds to the clogged and oversaturated market which is Steam. Bright colours, but generally tacky. Works as a game, but that’s about it. A full 38 minutes in one sitting of your life that you’ll never get back, and you ask yourself, โ€œWere the achievements really worth it?โ€


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

[LEGACY] รrida: Backland’s Awakening

ARIDA: Backland’s Awakening is an open world game that I was really looking forward to, I saw on Keymailer and immediately requested it. It’s a desert/backlands survival game where you have to keep tabs of your food and hunger while trying to reach a specific place, also picking up side-quests along the way. (Reminding me a tad of the vibe of The Flame in the Flood)
It’s definitely not a catfish game, where it misleads me into thinking something it isn’t or saying that it’s something or not, but I still feel a little empty playing it.

ARIDA: Backlands Awakening starts off really well, having a good starting story and nice little picture by picture cutscenes, representing their situation really well. The town that the main character lives in, used to be a lush, bountiful town, producing lots in terms of cattle and food produce (as it would not make much sense to make a town in a barren wasteland). At some point, the town was engulfed with a drought which severely affected everything within the town. With limited water supply, they could no longer grow enough food, support the cattle they had, and everything eventually started withering and dying.

The town was, however, considered a holy town, and leaving it was taboo, until pilgrimages to a new town where it rained every other day started, splitting the community in two. Those who saw it taboo to leave the holy town, and those who saw the pilgrimage to the new town as a new holy journey and the drought a message from their belief to leave.

After being served the harsh truth about the world a few quests in, you’re also handed your situation, the pilgrimage that you were supposed to join already happened. Something else shit happens, which I’m not going to spoil, and you’re forced to make this pilgrimage all by yourself and leave the stupid priest to preach to an empty town. (sorry, but I think the priest is a bloody idiot, the town is dire, and he still wants to stay despite the conditions. I get being determined, but this is just blind stubbornness due to being overly invested in their religion and sacrificing themselves to trying to prove a point that will eventually kill them.)

So from here you mostly already know what you need to do, you can gather water, make campfires and cook food with the campfire to fill both your food and water bars. The game also has a โ€œheatโ€ meters (I forget what it’s actually called), so in areas where the heat is intense, your meters deplete faster.

As much as I love the absolutely dire depiction of this landscape, barns full of the corpses of dead cows and the horrid sound of swarms of flies in that area, this game โ€œruns like an indie gameโ€. Of course, we need to break the stigma of indie = bad, but when I say that โ€œit runs like an indie gameโ€, people know what I mean.
It’s clunky, unresponsive and when walking over objects you can pick up, or being next to them, the prompt to interact with them doesn’t always pop up.
Failing that, the crafting is a little weird, and using things from your inventory. I made sure to double-check it wasn’t my mouse being fuck-y (I’ve had mouse problems in the past from my Razor Deathadder, despite my Logitech G502 being a sexy fuck, I’d never question your loyalty to me my sexy, sexy computer mouse.) When trying to craft things, the crafting inventory was stubborn to come up, I had to trick it into thinking I wasn’t going to click it to sneakily click it and make it open. When using items in my inventory, for example the drinking water, I had 3 stacks, I clicked to consume 1, and usually, I’d consume 2, sometimes I’d consume them all?

Nevertheless, I feel that this would be a good game to continue and actually go back to if the potentially game-ruining kinks were ironed out. Maybe a solid 6 or 7 out of 10 if it worked the way it should. Currently, with this, and also being another game that kind of bores me after a great initial plot then suddenly bland side-quests and not a lot of urgency, it’s looking about as dry as the drought they’re having.

List, please!

Pros:

  • The game works, it doesn’t crash and has no audio or graphical issues. (As far as I saw)
  • The game is survival, crafting, which is a genre I really enjoy. It focuses on food and drink and not much else, which keeps it nice and simple. The type of crafting that happens is similar to Raft in the sense that there is not a lot that you can craft, but everything that you do craft is almost essential to the plot/survival of your character.
  • Things that can be picked up that are necessary for survival sometimes require an additional tool to harvest them, adding another layer to the game focusing on maintaining and crafting tools to aid in your survival.
  • There are two strong emotional elements at the start of the game involving goats and your grandpa, both really set the tone for the game very well, and just how dire the atmosphere is. For a family friendly tagged game, this game is super bleak, and I love it.

Cons:

  • While the game technically works, it has a few bugs as mentioned. Double-using items in your inventory when you only wanted to use one, being really tricky to operate menus, and being generally tedious in terms of the UI.
  • While the game is a survival game, and elements that are used to make the game harder in some aspects are great, the use of the heat to make things degrade faster is a little too strong (in my opinion). In comparison to the resources that you’re given to survive, I really don’t feel that it’s too balanced.
  • Things being picked up for intended use when crafting would be nice if the option to do so came up when it’s supposed to and not on your 5th attempt rubbing your crotch against it. The action buttons for the game aren’t very responsive, in the way that they don’t always appear where they’re supposed to. Me being a person who loves to pick everything up, this is both annoying, frustrating and tedious.

Price: ยฃ5.19
Time To Complete: 2.5 hours
Achievements: 26
Cards: 5
Worth The Money: Honestly, for about ยฃ5, yeah, go for it. It’s only a 2-3 hour experience and while it has its bugs, it’s still a reasonable game.

In conclusion, this game is a game that I want, but it’s missing a lot of the polish that I would’ve hoped it came with before being released. If the game was Early Access, then I could forgive it a little more, but due to being a full release, it’s a little more inexcusable. Sure, patches can come for games regardless of EA state, but purchasing a game that still is wonky enough to impact on a player’s experience isn’t something you should expect of a final product.
It’s gritty and realistic, while also being a bit unrealistic in some parts. Somewhat aimed towards a younger audience, with character design and simplicity of playing and language, but somewhat not with its realistic portrayal of death and what comes with drought.

Hands down, a game that should be experienced, but with a fair mind that it is wonky as shit.

Zest Rating
4.5 Out Of 10. It looks delicious on the outside, but disappointing on the inside. Like a white dragon fruit.

The type of game that I love and wished to see in this new, unique setting, let down by a handful of experience hindering bugs and slow pacing after the initial deaths. Bugs making me consume all my water instead of just one canister really hinder gameplay, as the character has sloshing sounds coming from their stomach as they walk due to water overindulgence.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

NOTE: This game is flagged as โ€œRetryโ€. 

[LEGACY] Dark Dragonkin

Dark Dragonkin is one of the first games that I have had the pleasure of redeeming from Lurkit. Being one of only 4 games that I was eligible to redeem, I poured all my hope into the one and only Lurkit games available to me that didn’t look like a mobile game port.

This description does, however, come with my personal acknowledgement that, as a brand, Lurkit is better than Keymailer in terms of interactivity and user engagement. However, on the other hand, for smaller channels like myself, in comparison to bigger streamers, have such a limited choice on Lurkit due to access to games being behind an โ€œAvg Viewerโ€ wall.
On Keymailer I can walk up to any brand, developer, or publisher and slap a request on their game, believing that I compared to anyone else, will have a โ€œgood chanceโ€ of redeeming a game. Although this is the case, a lot of the time I will be โ€œleft on readโ€ by the places I request from.
Lurkit on the other hand, pretty much has a 100% chance of being accepted if I meet the criteria, if I can actually find anything I want to review in the small pool I’m limited to. Although I appreciate Lurkit’s approach to allowing developers to choose their audience, I find that, given my smaller size, I am severely disadvantaged and limited.

Dark Dragonkin is a weird little game, top down, JRPG-like game that’s more about solving room puzzles endlessly than any actual RPG features. You go room by room, level by level, using 4 different characters with 4 different abilities. You have the Tank character (who is assumably female, love that) who can kick boulders out of the way and smash things, and the ability to use her shield to block attacks. Not only that, but you have the ninja guy who is great for backstabbing people and can jump over large gaps. Next is the druid-type who has the ability to turn into a fairy and fly through cracks in the walls, also having the ability to heal your team. And lastly, you have the mage who shoots fireballs which can light torches and kill enemies as well.

As said before, there is not really much of a story to this game, there is a little starting story to give your characters reason to exist and reason to be doing what they’re doing, but that’s about it.
From the start, what you do is go level by level, learning the mechanics of each individual and continue on through each dungeon.
I did play this game for roughly 50 minutes, so I almost met my hour quota. It’s not unbearable.
It’s a basic game with an interesting premise which I’ve seen similar things done before by Elmarion: the Lost Temple (but that was in 1st person, and you simultaneously controlled 4 characters with the numbers 1-4), and it’s not completely lost on me, it’s just a bit boring.
It’s a puzzle game and there’s not much else to it. There’s no fear aspect, tension, excitement, or anything of that nature, it’s completely about solving puzzles in an RPG-like fantasy environment.

Pros:

  • The game works, and has no audio or visual bugs.
  • The game provides a unique and intriguing mechanic to managing 4 people at one time. Making solving puzzles more appealing due to having to control more than one element within the puzzle-dungeon.
  • All the mechanics of each character are explained to the player, on how to use them and when is best to use them. Not much room is left for mistakes made via the game being stingy with its hints.
  • Despite the game being simple, a few puzzles did stump me a few times, but that was partially down to me having trouble keeping track of who can do what.

Cons:

  • While the mechanic is interesting, there’s not much else that really draws the player to stay for a while. The games’ music is repetitive and monotonous, and the control of four players is limited to singular, slow movement. I’m aware that this is a puzzle game, and I can appreciate that, but it’s RPG styled, surely that warrants a bit of excitement?
  • The game is a little weird with the walking and placement of things. It would’ve been better if the movement was gridded, or on rails. Walking forward moves the character forward 1 square at a time, leaning towards a more move-based puzzle game. This is due to the difficulty of aiming things correctly, the rock being kicked 2 pixels too far, the fairy getting KO’ed because I couldn’t fit her in the holeโ€ฆ I could go on.
  • Looping back to uninteresting, the game is nothing to look at visually. The characters are nice enough and are unique looking, but looking at the game itself as a whole, it does nothing to maintain my interest visually either. There’s a lot of empty space, both in the map and the black void outside the map.

Price: ยฃ11.39
Time To Complete: N/A (The only entry is me LMAO)
Achievements: 14
Cards: No
Worth The Money: IMO, not really. It does have 80ish levels, but there is no way I could withstand the game for that long to get my money’s worth.

In conclusion, this game is something that I’d like to see more of, just with more โ€œumphfโ€ or however you spell it. It is an interesting concept to have a puzzle game like this use 4 different characters that you can control separately. But as much as they spent a lot of time on making an insane number of levels, I think more should’ve gone into making it a fun-er experience.

Zesty Rating
4 Out Of 10. There’s a hint of flavour, but it’s gone before I can enjoy it.
A genuinely appealing concept for a game, let down by boring level design and no real excitement, tension, or fun really. It is a puzzle game, but due to the RPG skin, it’s misleading to those who think they’re here for an โ€œadventureโ€. 80+ levels of the same song on loop, barren hallways and the call of the black void behind the dungeon map.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again. Not only that, but being more Lurkit-focused in my new era of streaming.

NOTE: This game is flagged as โ€œRetryโ€. 

Happy Birthday to meโ€ฆ

For those of you that know me, most of you will not know when my birthday is. You may have an inkling, but asides from that, you won’t know the date or probably even the rough week that it is.
Those of you will this lack of knowledge will, however, have knowledge of why there’s this tiny, tiny, insignificant space in your brain’s spreadsheet of birthdays. I severely dislike birthdays.

Birthdays are a celebration of your age, up until a certain point in your life you’re edging that โ€œone year older, I need to be olderโ€ until you hit that limit, but you keep getting older regardless.

Mum says I won’t know these things ’til I’m older, I need to get older.

I can’t get on this super fun looking ride at the fair, when I get older I get taller, I need to get older.

I don’t have enough money, and my parents won’t buy me this. I need to get older, so I can get a job.

I need to get older, so I’m legally allowed to have sex, learn to drive, get married or buy my own pet.

I need to be older, so I can buy my own alcohol, own my own property and leave home without parental consent, vote, get tattoosโ€ฆ

Everything that we want out of life is goal orientated towards getting older, it gamifies the system. That integral part of ageing is akin to levelling up and the only thing you need to do is sit back, keep your hands inside the boat and just stay afloat.
But after that, there’s nothing else.
Levelling up in a game that boasts no benefits to the player for doing so. Some players have friendships and clan members who recognise this occasion and give what they can out of their already limited inventory to โ€œcelebrateโ€, moreso this is just more things that you don’t need or things that will be consumed quickly. Even worse if it’s an event consumable that is useless until after the event is finished, specifically celebratory greetings cards. These either clog inventory, or get thrown out or destroyed, serving no purpose other than to be thrown away.

Maybe it’s just me, but it’s useless.
Most I know treat it this same way, and once they realise the futility of it, the celebratory nature evolves into one of them drowning their sorrows in alcohol, pretending that it’s the night of their lives.
โ€œIt wasn’t a fun night, unless you don’t remember what happened. That’s how you know it was fun.โ€

Playing a game that you’re already tired of, which has no benefit as you’ve already reaped the best awards, those awards now meaningless as most only further your degradation into debt or emotional debt. Like any other Online MMO, essentially.


This is also where the other side of things slow down too. If you’re using your birthday to celebrate your life and accomplishments, what have you even done within the past year to celebrate? To some, living is enough, and they would be right, honestly. The trivial pursuit of life itself is worth the celebration, but do they dignify themselves with those same standards?

This sort of line of thinking that reminds me of that ADHDinos comic. Or at least I’m sure it’s that comic.

Are you celebrating your birthday? No, I did fuck all this year and thus have nothing to celebrate.
My birthday is coming up soon, and I did fuck all too, so I shouldn’t celebrate mine either? NO! You did lots this year! Even if you think it was shit or not a lot, you kept yourself alive blah blah blahโ€ฆ Double standards everywhere.

It even comes down to the point that I’ve literally bought a house and, despite cutting it super fucking close, I’m going to have moved in before my birthday. I have about 3 weeks to do so, but y’know, almost there. I still want nothing to do will celebrating my life, my brain makes every excuse under the sun to deny my own celebrations, and when it can’t find a โ€œgood reasonโ€, yuck, celebrating my birthday? How self-centred.

Celebrating someone else’s birthday, on the other hand? LET’S FUCKING GO.
What do you like? What do you like to eat? Where do you like to go? What do you like to play? What do you play it on? Do you use Amazon? Would you use a gift card if I gave you one? I sent a box of chocolates to your address. I bought a redeemable code for Hogwarts University for you, and you can’t just tell me to use it because I don’t have a PlayStation/ I already have the game. And I can’t refund it. I know you wanted these things because despite what I say about forgetting everything that anyone ever says, when it comes to someone wanting something, I somehow can materialise an extensive library of what everyone I love wants that not even I knew of until this precise moment, then will systematically forget about it until someone else’s birthday. I made a reservation at your favourite restaurant, and don’t worry, I know you’ll probably be busy on the day, that’s why I’m ready to change the reservation date at a moment’s notice.

Honestly, once again, double standards start to show, but this time I have an ace up my sleeve.


Is it because I’m unhappy? Is it because I have ADHD? Is it because I’ve had a mentally and emotionally traumatising childhood? Or is it because I’m just a miserable bastard?

I like to believe that it’s all of the above.

I genuinely hate it when anyone decides to celebrate my birthday.
โ€” The focus is on me, ew.
โ€” Someone is trying to take my wants/needs into account when I’m not used to that, ew.
โ€” Someone who is usually never taking my wants/needs into account when they should is feigning responsibility and pretending they care for a day, so they can keep an emotional hold on me using guilt, ew.
โ€” People I don’t know that well know my birthday, ew.
โ€” People that I don’t want to inconvenience in any way, fret and pressure themselves to get me something for my birthday, mega ew.

Yeah, there’s just so much and I want none of it. So many people hate being reminded of their birthday because after a certain point age becomes insulting in a way. โ€œHappy 30 Birthday!โ€ It is one that makes people lose their shit.

Birthdays are for me, what Christmas is for kids who’ve just been told Santa isn’t real.

Do I require money? Yes, I do. Do I like โ€œthingsโ€? Yes I do. But it gives me nothing when it’s from someone else. The best form of gifts are the ones you give, not the ones that are received. Awkward concept if everyone is like me, but they’re not. There are people who love gifts and people who like gifts, you figure out who those people are, and you give gifts to them. The people who do not like receiving gifts? Don’t give them gifts.
Actually, idea. Wait a month or two, and invite them out to lunch and pay for it. They’ll still dislike that, but they’ll dislike it a lot less than being given a gift.
Or, if you really, REALLY, want to give them a gift, there are two options. Give them either the gift of advice/help or the gift of food. Ask them if there’s anything they need help with; laundry, decorating, finding a specific brand of snacks that are out of stock in their local store, helping them understand what the heck solicitors are saying when they’re moving house, sign up to that stupid phone game they play and use the referral code. That helps our small, simple minds out a lot.
And in regard to food, go with them on their grocery trip, pay for a few things, or ask them what they usually buy and when they buy it. Things that last a long time go well, tinned goods, microwave rice. Nothing that is expensive or that they’ll know is expensive.

Basically, treat them like your little end-of-the-world, doom-hoarder buddy, stocking the pantry of their bomb shelter.


By the time this posts I’ll be days away or days past being 25, and honestly, I consider this โ€œhalfwayโ€ through my life.
Currently listening to Pokรฉmon Diamond, Pearl & Platinum – Champion Cynthia Battle Music, is this the appropriate time to consolidate on how far I’ve come?

I honestly don’t intend on living past 50, so shouldn’t this space of my life be where I take off? Or should that have been the previous 25 years?

It matters now, it won’t matter in a few hours once I’ve forgotten. I’ll continue to live life playing frogger on the many trains of thought running through my mind at once.

Everything has really picked up within the last 2 years.
I’ve gone from living comfortably with emotional and mental abuse at home, with a LDR girlfriend who would not only empower me to fight against it (building me up), to gaslight me over her substance abuse and my mental illness (to tear me down). I’ve been through a lot for me, if anyone else was in my position, I don’t doubt they would’ve handled it a lot better than me.
So many people with โ€œjust do thisโ€ and โ€œI would personallyโ€ฆโ€. I honestly don’t doubt that everything everyone says is as easy as they say it is but, my green on button to make my brain do things requires a virgin sacrifice, and it’s hard to find those these days.

From the breakup I started branching out, dating and breaking, dating and breaking kinda turned me into something else. I’m very broken, but in this weird broken state I’m able to do a lot more than what I could before. 1 break up and I could date someone else, 2 break-ups, and I was okay travelling hours by myself to meet people. 3 and I gained a lot more confidence with people and discovered peculiar personality traits about myself.

I started looking for a flat, then I stopped, then I started again, viewed one, didn’t get it, stopped. Started looking again, viewed a bunch and managed to purchase one.

My habits concerning doing and experiencing new things all have a pattern. I’m extremely malleable, but to stretch I need to be put to my current limit then left to rest, I return to resting form. The next time I’m put to my limit, the limit is further than previous, kinda like fitness.


Regardless of me, I can’t help but think that other people’s help and other people’s moral support helps me a lot more than I help myself. (Because peer pressure only affects me when it’s guilt induced, therefore I only get stuff done that way because I don’t want people to be disappointed in me.)

I’ve helped a lot of people in the past, financially, emotionally, physically, but I brush it off and forget about it because it doesn’t matter. It’s my time and I, personally, am a waste of time, so it works out at a net gain if I actually help.
But when others help me it means so much to me, because you’re wasting your time, helping A waste of time, basically doubling your time wasted. And as much as you’re fucking stupid for helping me, I love you lots and will never forget it.

To those who’ve helped emotionally.

To those who’re there for me.

To those who’re just there and they don’t even really know they’re helping because it’s honestly just their company that keeps me sane.

Thank you.

If you’ve read this far, this post was not done with a clear intention or goal, it was just a rant post. Legacy posts are still happening every Sunday (I almost fell behind, oops.) and new posts will come soon. Thanks again.

~ Jinx

[LEGACY] Do Animals Dream?

Do Animals Dream?

The question that’s asked in the title of the game is not expanded on in the way you might think. The game is nothing to do with dreaming in the sense of what happens when you’re asleep, but more to do with hope and aspirations of animals.
Even so, that’s not really the main aspect of this game I procured from Keymailer this time.

You start the game as a daddy whale (not an alternate version of a bear daddy) discussing with his whale son about Mother’s Dayโ€ฆ Or was it their mother’s birthday? Having a conversation about what to give her when- โ€œWHAM!โ€ harpoon straight into the kid’s head. The son starts crying saying that he’s scared and all you can pick from the dialogue options is super existential dread producing stuff like; โ€œThis is the way the world is.โ€ and โ€œIt’s okay, it’ll be over soon.โ€ and โ€œWe all die in the end.โ€. Each one of these dialogue options resorting in another harpoon being launched into the whale-kid’s body.

โ€œI’m not going to lie, once two harpoons were in, I skipped through this. All I saw was the horrifying dialogue options that the father was saying in a horrible attempt to comfort his son but was just being very cynical and death-take-meโ€ while the son was begging for help.

I saw the warnings for this game and I, like a dumbass, ignored them, brushed them aside as โ€œHah, how can a game like this, with these cute avatars, actually fill the boots that the warning it gave provides?โ€.
The game rightfully slapped me around the face right at the start and prepared me for what it held within.

This story is roughly about โ€œyouโ€ who happens to be the whale hunter that more than likely killed the whale at the start. Your ship crashed into the island where you find a bunch of talking animals and the main focus is this sleeping lion who is actually poisoned. You set out on a quest to gather the ingredients for the antidote which you somehow know how to make and what to look for, and on your journey meet all the other talking animals of the island.

(I did miss a few animals as it was optional and at the point the game had fucked my brain up that much, I just wanted an ending.)

Through meeting the Chicken who was injected with things to make her legs more plump, but instead ended up falling off. A talking crocodile and a massive pig, you’re not only led to finding the ingredients but also a secret laboratory under a waterfall which hints to animal experimentation gone wrong a la Planet Of The Apes style.

Around halfway through the game I made a cheeky observation of the game, it felt like one of those Vegan Propaganda things that are made every so often. So for the entirety of the rest of the game, I found myself questioning it, is it vegan propaganda?
While sadly, I came to the conclusion that it is not, it verges really close to it. This thought of mine may have been because I was viewing the animals as animals, and not โ€œpeopleโ€ with their personalities. Each one is going through something. Most have some amount of existential dread or such a bleak outlook on life, and those that don’t have either of those things are taking โ€œignorance is blissโ€ to a level where it’s just sad.
The lion is suffering the loss of his son, and because he leads the entirety of who is left, the loss of everyone else along the way too. An owl has been constantly berated and told that their hobbies are rubbish and that they should just give up. The chicken has such an overwhelming hatred for humans that it blinds her to (rightfully so) stereotype every human to just be the same.

(Edit: Conclusion changed. This is a vegan game. Maybe not propaganda, but I’m not entirely sure. However, I found this as this is what changed my mind.)

โ€œYouโ€ yourself even have a whole existential crisis on the top of โ€œspecial goop mountainโ€ at full moon. It transforms into the mirror image of you, and you start going off about how you hate yourself, calling yourself names and just being so derogatory towards yourself.
(I have no idea how they managed to steal my inner monologue to create such a convincing โ€œself-hate momentโ€, but I’m impressed.)

I’m still reeling from this moment. Even looking at it actually makes me really uncomfortable, as it hits really close to home. Regardless, let’s get some pros and cons.

Pros:

  • The game works well, no graphical errors or audio bugs.
  • A warning is given for the type of content within the game, a lot of the time, disclaimers are too obscure and don’t really address what is being warned about. This game does a fantastic job of making the player extremely aware of what’s to come, and it lived up to it.
  • Every single character is believable. Whilst talking animals are not the most realistic thing, the characters are for what they are. A suicidal ant, feeling the pressures of being small and gaining sentience being one of the most compelling parts of the game for such a small moment, yet it’s an ant, can you really draw emotional attachment to an ant? Console it? Encourage it to not give up? Or do you just squish it because it’s an ant?
  • The choices in this game do not have a big impact on the game at all, in fact, I’d say they’re meaningless. Which is a great thing. In a game like this where you are trying to cause and/or show how shit and meaningless these animals’ lives are, conveying that through the fact that nothing will change, regardless of what you do, is fantastic. Giving you no reward for doing the right thing, except the knowledge that you didn’t squish an ant in the best way.
  • The game is adorable. I saw in the reviews for this game that it’s like a horror mod for Animal Crossing, and despite never playing Animal Crossing, I couldn’t agree more. The art style and the animations really work lovely together, and makes for an outstanding contrast to the dark and horrible themes within. It was one of the sole reasons this game subverted my expectations.
  • The game was the perfect length. I don’t say this regularly, as the time of the game is not often a valid point in my reviews. This is maybe one of the few times I will say this, as it’s rare to get something so perfectly neat and tidy as this. The game was possibly about an hour long, yet it didn’t feel like it was an hour, I didn’t feel the time go by. I’d call that a โ€œprefect wee gameโ€.

Cons:

  • While the story was great, there were times when I did feel it was a bit empty. The entire game is focused around the interaction with the various animals on the island and nothing more. So if you are not a fan of reading dialogue or don’t feel yourself to bond well with video game characters, then this game will bore you to death.
    Apart from talking, the only other thing to do is to explore the tiny little map of the game.
  • There were two characters (I’m assuming) that I missed. Somewhere after talking to the โ€œgoop-meโ€ there was probably an opportunity to find and talk to both a Turtle and an Angry Monkey. I had no clue where the game ended and as far as I’m aware, the game did not hint me to go and find them. By the time I’d headed back to the village, the game was in its ending phase, and I’d missed my chance to talk to everyone. An audio hint or verbal hint to go and talk to them would’ve been great, keeping it still entirely optional and open to making your own mistakes, but I feel I missed out.
  • I feel as though the ending was a bit abrupt, or just a little too simply stupid. Not a stupid ending, but the dialogue at this point felt weak and simplified. I understood the Lion’s motives, and the whole plan of luring people to the island, but it wasn’t such a huge, grand reveal as I feel it could’ve been.

Price: ยฃ5.79
Time To Complete: 1.5 hours
Achievements: 7
Cards: None
Worth The Money: Solid, Maybe. The 37% discount it had a while ago which put it to ยฃ3.65 was a definite yes. It’s definitely worth a play.

Overall, this game is a great experience for those who like to challenge their morals through talking to sentient animals. It has a great theme, and while the ending (that I got, as I bet there are other endings) was weak and unfulfilling, it was a great ride overall. I strongly recommend this game, whether you wait for a discount or not is up to yourselves.

Zesty Rating
8 Out Of 10
A wonderfully dark and gory story, ending in hardship, should you bring it on yourself. Cute style contrasting the gruesome nature of the game. And despite all your efforts in life, everything eventually dies.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

Moving In โ€“ Part 3 of ? (Sickness And Catch-up)

Hahโ€ฆ

16th of Januaryโ€ฆ

Let me try to think of what’s happened since.

On the 14th of December, I got really sick with what I initially thought was the flu. I had shivering, fever-like symptoms. Aching and general fatigue. I had to take the next day off of work. I had 3 regular days off after that, so my timely sick day turned it into a 4 day โ€œholidayโ€ where I managed to recoverโ€ฆ or so I thought.
Starting around the end of December I started getting what I thought was a cold, it may well still be. One of those ones, complete with all the phlegm in the lungs.
Boom, New Year’s Day and those same symptoms came back from the 14th, added on top of whatever cold that I had. Bedridden for most of this, my phlegm bucket (yes I needed that, there was SO MUCH of it) turned into my puke bucket as I was coughing so much I’d throw up.
Then, it switched up, I lost my appetite, my abdomen started swelling, and I started throwing up regardless. Now bloated, throwing up from nausea and coughing, cant breathe because of phlegm, can’t breathe through nose, fever-like symptoms, skin sore to touch, aching and general fatigue.

I have Glandular Fever. Nice.
I literally had to get blood tests done to find that out. They stole like 15ml of my blood. Me being me, however:
โ€œWill this amount of blood being taken make me woozy?โ€
โ€œCan I see the vials?โ€
โ€œIs blood always that dark?โ€
โ€œShould it have all those bubbles?โ€
โ€œI’ve never had this done, does it go in the spinny things?โ€

I also am getting another blood test done soon, yay. Hopefully it’s just a checkup to see if I still have the G-Fever. And I also have an appointment for an ultrasound too! Maybe they’ll my motivation on the scan and give it back to me.


Rightโ€ฆ Reading back the last blog post to see if anything happened between then and when I got sick.
Hmmmmmm…..
Okay, so I have the Fridge/Freezer. It’s a fucking American one, so of course, it naturally doesn’t fit in the fridge space by about an inch? That’s a DIY project going to happen soon.
I still don’t have a washing machine, but that’s the next thing on my list for when I’m no longer physically fucked.
I thinkโ€ฆ the boiler pipes may have cracked, however I’m not sure as I don’t know how to work the damn thing. It may just be that because I wasn’t using it, it was being stubborn.

The last time I went to my flat, I had a little red leaflet on top of the oven outside my flat saying โ€œMove this within 72 hours, or we will remove it!โ€ They were 24 late, and it was still there, soโ€ฆ I moved it into my flat anyway.
That and my cubby outside my flatโ€ฆ. I don’t know if I’ve forgotten how to open it, or I’ve lost the key for the padlock, or the same people who saw the oven replaced the lock because they saw I’d been working on it and thought it was someone tampering with it. I am not sure.

The desk is still looking a bit shitty with the strips, but I also got kinda angry at just โ€œlifeโ€ and started just spraying my gold spray paint everywhere randomly, and it looks pretty cool now, just need to fix the strips.

I also now have a clock, I’m not sure if I mentioned my Pokรฉmon calendar, I have another lamp and I now have one of those generic as fuck, black, glass TV tables. Everything I listed (apart from the calendar) is from my manager. These were extra things from his flat that his previous flatmate left behind. Pretty cool.

I now also have internet. Tempted to call it โ€œGreggs Sex Dungeonโ€ or some stupid shit like that. Just means I don’t need to fuck around with mobile data at the house now.

Oh, and my electricity meter isn’t working with either of my keysโ€ฆ And I’ve not been able to call them up about it because I’ve been away from the flat, and I’ve been sick as all fuck.


March 22nd.

I called my WiFi โ€œI-Can-Smell-Greggs-From-Hereโ€ and one customer came up to the counter asking from the password because it had the word Greggs in it. He argued that because it had the word Greggs, it must be the Greggs WiFi. One of my co-workers (BR) went bright fucking red having to answer this, because she knew it was my WiFi.


April 18th.

Today I’ll post this blog.

Promise.

I am teetering on the edge of moving completely. It’s actually getting harder and harder to go โ€œhomeโ€ now, as I’m just so comfortable in my own space. I’ve just got a washing machines in the last few days and one of me Co-worker’s (DK) husband is coming over to make sure I’ve installed it correctly as he’s some kinda handyman joiner person.

Sleeping on and off in my flat, around 2โ€“3 days out of 7, I’m feeling a lot more at peace. And honestly, I still don’t see the fuss about having your own house being difficult. Hell, I’m still spending stupid money on Pokรฉmon cards, gifts for friends and eating out.
I am still occasionally taking train journeys to Glasgow and beyond!

Things are changing a bit, however, I’ve noticed that I’m losing weight at a very slow pace. Trousers specifically showing. Falling down as I walk. Yet the ones on the size smaller are still too tight. I suppose I’ll get there eventually. More people are being hired at my work, so there are fewer hours up for grabs, and I’m limited to my contracted hours. However, I am at a stage where if I asked for more work, anyone would take me. There are 4 Greggs in my area, and that increases to about 6 or 8 when you increase the scope of travel. They always have extra hours going and sometimes not everyone wants to work more, so they go to waste. That’s where I come in.

As of relationships, which I’ve not spoke much of here, I’ve been in and out of them. Making discoveries about myself that I’m not too best pleased with. Reflecting on past relationships and questioning whether I really was โ€œin loveโ€ with any of them. I think this however reflects weirdly with my ADHD. Falling hard and fast with my intense emotions, but when relationships are over I find it hard to think about them as โ€œIf it’s not in front of me, I can’t see it.โ€. Should I question my love for my exes if I can’t remember if I did due to my mental differences?

My electricity is fixed. Honestly, I don’t know when that part was that I mentioned, about it not working, but it’s working now. It took months for them to fix it. Even worse that it was during those weeks it suddenly went back to freezing temperatures. (There’s a problem with my gas now, but shhhh.) I’m still yet to receive the compensation due, but I’ll wait a bit before we unleash the Karen, y’know?

I’m so close to streaming again, too.
I feel the need and the want to pick it back up. I feel myself getting ready for it.
Not only that, but I can’t help the feeling I’m going to have to change my 4pm rule.
My work REALLY wants to promote me. Essentially guaranteeing me a promotion by 2024, whether the position is actually available or not. Knowing that being a Senior Team member mostly consists of working from 05:30 to 3pm, or 1:30pm to 9pm, means I’m going to be working long shifts most of the time. If I get the short end of the straw, some weeks I’ll have only a small amount of streams. But, that might be enough.

Anyway, my stupid brain can’t think of anything else significant, and I should really get this blog out.
The next time I post, I should’ve fully moved as honestly, I only have shoes left to move. I’ll be posting my letter to my parents here too, because that’s always a fun read.

Have a good day!

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