Lord bless Keymailer and their forever extensive library of new and upcoming games, waiting to be requested and played by the unsuspecting gaming influencer. With Steam and the Greenlight function being taken away and a mountain-load of shovel-ware sweeping into the marketplace like a landslide from a landfill, itโs hard to request things from the site and not dread what youโre getting into.
Due to its overall look and information, Lake was one of the more promising looking games. It was also one of the few games that provided a different โplease read before requesting this game.โ This uniqueness before even starting the game or even being accepted to play it was pretty fresh.
The game itself is exactly as you see it. You are a woman who is taking over from her dad as the local postman, which is giving her a needed break from her work, too. Itโs a delve into her past, as itโs her returning home to the town she used to live in by a big, beautiful lake.
Thereโs not much else to this game that I have experienced, which is not a bad thing.
The game is simply experiencing this twist in a personโs life through delivering mail around the lake each day, with different dialogue options leading to better/worse relationships with other characters and possible romance options.
Pros:
Itโs a game that works. And it works really well.
The stylisation of the game is a mix of low-poly and not, which does give the land a unique aesthetic. While not looking super realistic, it all blends in really well together and paints a nice surrounding.
2 (As far as Iโm aware) romance options, one with a male character and one with a female character. Film Nerd Chick FTW.
All music in the game is played through the โlocal radioโ in the post-van and is actually real, original music recorded for the game, which really ties in that close-knit community vibe.
All characters feel believable and the dialogue is not clunky or unnatural.
Whether intentional or not, you can power slide with the van.
Cons:
Due to the original music, you do have to email the devs of the game with the link to your VOD/Video to make sure you are not DMCA/Copyright struck. Itโs a thoughtful thing to do, but could be tedious if multiple videos have to be made.
There is no run function. (Similar to Phasmophobia) The movement speeds are โsaunterโ and โwalk normallyโ. I know the woman is having a holiday by being there, but I’d like the faster speed to be โThat awkward jog where you need to be faster but don’t want to put effort into being faster.โ
The two relationship options (that I have found) are a wonderful Film Nerd Chick and Hermit Paul Bunyan. For meeting Film Nerd Chick, itโs such a natural progressive flow (AND REALLY FLIRTY), whereas meeting Paul Bunyan youโre hit with a lot of guilt-tripping and pity-partying. Which, when talking to other streamers playing the game, also put them off a relationship with him. He seems like a super chill guy, itโs just shit that every dialogue option starts with you delivering bills to him, and you’re just forced to feel guilty about it.
You canโt tell your boss/co-worker who keeps calling you asking you to do work while youโre on holiday to โfuck offโ.
Overall, this game is a great game if you like enveloping a story via trivial means, like Power Wash Simulator but better. You learn a lot about the community via delivering mail to them and accepting some odd jobs or such from them while youโre at their houses. Meet old friends, old neighbours, and just chill in the hometown you grew up in.
For me personally, as much as I am invested in the relationship with Film Nerd Chick, I do find the gameplay super repetitive and would probably struggle to play this game if it wasnโt for that specific relationship. However, it is one of the few games from Keymailer thus far that I can safely say Iโd continue to play after trialling it.
This game, however, does deserve a place in the spotlight due to having such a well-crafted and believable little town, which completely carries across the feeling of quaint and homely to the tee.
So while the game style may not be for everyone, it doesnโt mean that it’s a bad game at all and is certainly not a bad story that’s being told. If you can pick this game up from keymailer or fancy paying ยฃ15.99 for this game (which I, personally, would wait for a discount on) give it a decent try. Power through some posting to see if the storyline is worth the slog and share your thoughts about it as well.
Price: ยฃ15.99 Time To Complete: 7 Hours Achievements: 10 Cards: None. Worth The Money: Yes and No. Having 7 hours worth of playable game is certainly worth ยฃ16, but the game is too repetitive and chore-like after a while.
Zest Rating 6.5 out of 10 ~ Fresh-Tasting Back to hometown aesthetics, postwoman romance simulator. Driving and posting every day isnโt my thing, but the relationship dynamics are worth staying for.She’s as much of a gossip as my dad is, and he’s an actual postman.
Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented. Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.
Fugue is a game, and a basic game at that. For those who saw the โmusicโ and โmelodyโ part of the description on Steam, ignore it. This game has nothing to do with actual music, there just happens to be music creation, of sorts, within the game. If you’re a music nut, this game isn’t for you. If you like to relax and do simple โ1+1=2″ maths with the pay-off being you make a four note โsongโ then it is. Now that that’s out the way, let’s get down to brass tax.
Pros: – It functions as a game, which is a lot these days, apparently. – Stylised like drawing on a piece of paper is aesthetically pleasing. – No learning curve, almost not enough to have an age barrier, the puzzles are so simple. – Everything works smoothly, and is self-explanatory. – Lack of music is made up with ambient noise such as birdsong or light traffic, which is equally pleasing and provides a calming, almost meditative atmosphere. – When you complete the puzzle, the tiny song is played back and is quite nice amidst the ambient noise of the street. – The maths simple, but it’s not just addition, it throws other assortments of puzzles at you.
Cons: – The description of the game is a little misleading for some people. They mention music stuff twice, and it leads people to thinking that this is a more music-based game, which it is not. – While there’s no shortage of levels and different puzzles, it gets to a point where you already know what you’re doing in the 40th puzzle and there’s nothing new. I’ll suggest stuff below. – The motorbike in the ambient noise is damn loud, I took off my headset to find it wasn’t actually a real one. – While not really a con, I’d like more levels. – Not a lot of the โsongsโ actually formed nice melodies.
Alright, so this little game is great. If you’ve just finished an enraging match of whatever multiplayer game you’re into nowadays, or you had trouble Getting Over It, this game is pleasant enough to just gently ease you out of it. Even if you’re still angwy about it not actually being a music game. Occasionally, it works better than my Chamomile tea.
When it comes to suggestions for the game, I see people on steam take a musical approach to it, and that’s completely fine as they wish for the game to be more musical. I, however, will take my inspiration for my suggestions from another game with moving objects. Match 3 games, especially Chuzzle. A way to bump the game’s puzzle up a notch could be to have some notes locked in place, or have notes tied to each other, so if you move the bird up from 4 to 5, the one that it’s attached to moves up from 3 to 4 and so on. Then yes, finally, maybe the idea about chords, I’m no music person, so I have no idea how they’d do that, but it sounds tricky, so I’d like it.
All in all, I recommend this game. I would not say it is worth its ยฃ3.99 price for the amount you’d actually play it. Perhaps wait until you have a coupon, or it’s on sale.
Zesty Rating 7 Out Of 10 Paws
A fun little puzzle game with musical notes, but not much else musically. It has fooled numerous people into thinking it’s actually a music game, but is really just a simple maths game. Cute, calming and generally pleasant. Worth a shot with a discount.
Damien embraces the powers of his arm, his nails growing into sharp, black claws. He thrusts the arm into The Creatorโs open wound and absorbs the Creatorโs power. Damienโs skin grows a dark tint of red aside his natural pale tone, and the veins around his body merge into a murky black. Some veins almost pop out of his skin with the sheer pressure of the power being consumed. A blinding explosion-like light emits from where Damien is standing, blinding all those who were watching from afar. The colossus impact that came next sent shock waves that rocked the earth beneath them and reduced the most nearby town to rubble.
As the dust cleared, The Creatorโs rotting corpse lay dead, swollen and blackened with the fiery impact of the explosion. And atop the rubble of the walls around the rip in reality sat Damien, in his throne. His eyes were as black as the void in his heart had become, his skin was as pale as his tint was an uncanny red glow. All the veins around his eyes had surfaced, pumping the black demon blood through his cursed skin. His throne of rubble was littered with the blood and the bones of those who died helping him and those who died trying to flee, scorched clean and white from the blast that shook everything in its path. Damien tilted his head with a twisted grin, and as he announced the realmโs new fate, the entire world shook with his voice.
โHeed me humans. Nowโst time to tremble in fear of me. Many of you have done so inโt past, thisโs where your judgment was wrong. For now, isโt judgement day. And Demons now rule this realm.โ
The whole island fell silent, the world fell silent. That was the beginning of the new era where demons were no longer to feel fear, and they were to be dominant. With Damien ruling, demons hunted down humans for sport, crazed with their newfound freedom, they fell victim to their bloodlust and killed each other. Demons who sheltered humans were tortured and executed or sent into exile through the seas, which no one ever returned from. Chaos reigned, and Damien smote all beacons of hope the minute they were lit. As the years grew old and new days rolled in like waves on a beach, Damienโs throne became ever more littered with the remains of the Golden Knights. Insistent on taking revenge on them in the most brutal way possible, as they brutally slaughtered his parents.
ย The island burned, and all civilization was in ruins. Lord Damien had forced those who opposed him to his death, demons were either feral or cowering, fearing him, and most of the humans had been hunted down and butchered.
Cannon Ending? Never decided one.
Please let me know what ending feels the most likely to be cannon.
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.
A massive tear in the fabric of the realm itself, almost unbelievable to the human eye, was before Damien. It was as if someone had torn a hole in a painting, but the painting was reality. The Creator loomed over Damien as he pulled himself from his fiery prison of death and clambered into the world of the living.
The flesh of what was once the holy and undeniable light which brought the realm to be was now rancid and rotten, peeling down to the bone, exposing both the muscles and bones that made up his immortal body. He stood at around 200 ft (60.96 metres), standing slumped in the remains of his carcass. Soon he would consume everyone the cultist order offered him. They would take over, plunging the world into their dark fantasy and ruling the realms as they wished, all starting with the little island that Damien had forever called his home.
The battle between the Golden Knights and the Cultists had come to an end and everything was at a standstill. The breath of The Creator blew through the air like a rancid and tropical wind, like a breeze in the Amazon amidst a murky swamp. All fell silent as both groups came to terms with what was in front of them, their fate, their death, and their salvation. Faces filled with horror and despair, whereas others were filled with a lustful greed and insane excitement for what was to come.
*SMASH*
Amidst the silence, a smash echoed throughout the crater, all heads turned in the direction of the glass impacting with the ground only to the treasured relic shattered across the ground.
Panic.
The sudden breach of silence not only sent the Golden Knights in a flurry, but with the relic destroyed, the cultists had no way of controlling the creator any more. To have just as doomed fate as the Golden Knights if they stayed. The Creator was free, free to carry out his revenge against all of humanity. He would destroy everything, he will destroy everything, and no one could stop him.
Damien sighs, โWell, not a thing lies ahead of me. Most would look at me and wish me dead. Guess now is time to grant them their wish.โ Damien gave a slight chuckle, feeling that this was a rather reckless action to make as there was not much of a chance he would survive, nevertheless actually destroy The Creator. He unsheathed his sword and strode up to the looming corpse of the lost god.
Damien called upon his forbidden power once again, emitting an unsightly black-red glow he lunged at the Creator, slicing its leg open with due intent. The force of Damien, equal to the power the same size of The Creator, forced the creator down onto the ground. Weak after being reborn, The Creator flailed, his brain having almost fully decomposed after being dead for so long. All the Creator could do was grunt and groan and swing his massive, decomposing arms.
With the Creator on his knees, Damien ran up to make another attempt at stabbing the Creator, only to be batted a sheer distance from the creatorโs propelling arms. Being launched into a Cliffside, Damien had caught the attention of some other half-demons, seeing his bravery and stupidity of fighting The Creator, they helped Damien to his feet and joined him in the battle.
The battle went on for what seemed like hours, the half-demons making attacks on the Creator, essentially distracting him from Damien so that he can deal the critical blows. But despite their efforts, the Creator started killing them slowly one by one with the hits they were taking from them. Damien was at a loss, seeing people like him, die due to his own stupid actions, he felt guilty. Suddenly, his arm started pulsating as if it were drawing power from The Creator, filling him with a sense of anger and threatening to glaze his eyes over with the blindness of rage. He resisted and followed where this feeling was eluding from. The back of the neck, jugular. The Creatorโs neck was a hive for demon infection, and among the blistering and swollen flesh there was a single sword wound from where the jealous priests had murdered The Creator before. This was it, it was to end where it all started, and all he had to do was finish him with his sword.
Damien turned around to see both Naya and the Cultist Leader watching over him from quite close, the remnants of the Golden Knights hiding upon the yonder cliffs, cowards in their metal suits. Both people triggering something fierce within him. Damien slashes at The Creatorโs neck, causing a harsh and unearthly howl to emit from the almost non-existent giant. Noticing that Damien had decided to take on the giant and looked to be winning, a few of the Golden Knights came to his aid, fighting alongside the demons and Damien.
And thanks to all the allies, the Creator collapsed as he had before to the hands of the jealous priests, but this time it was righteous. This time it was done not just by the had which he had made, but the curse that he had made to turn humanity and the afflicted against each other.
The Creator barely alive, Damien looks up again. Naya and the Cultist Leader had started a brawl, and while Naya was winning, it was evident that the Cultist Leader was holding back for something. Occasionally glancing over at Damien, eagerly awaiting what he would do. His mind racing, why would he be anticipating something? There’s only one way that this is going, The Creator is essentially dead. All that was needed was a killing blow, and even without that, the zombie god would surely pass regardless. Something almost instinctual hit, a burning rage from deep within, simmering, whispering, guiding with muscle memory-like actions. Calling for him to do something.
The demon part of me is not even me, I was cursed to be like this, and I’m about to kill the creator of the curse. It will control me, and be a burden to me no longer. I have a life to look forward to and someone I hope to live for. He will not control me. >>
No, he has something up his sleeve, I can’t risk it. Whatever this is, I need to take control of it and make sure that nothing hurts Naya. He’s the reason my parents died, why everyone scorns me, I’m making sure he’s dead as soon as I kill the Creator. I’m following this instinct. >>
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.
A massive tear in the fabric of the realm itself, almost unbelievable to the human eye, was before Damien. It was as if someone had torn a hole in a painting, but the painting was reality. The Creator loomed over Damien as he pulled himself from his fiery prison of death and clambered into the world of the living.
The flesh of what was once the holy and undeniable light which brought the realm to be was now rancid and rotten, peeling down to the bone, exposing both the muscles and bones that made up his immortal body. He stood at around 200 ft (60.96 metres), standing slumped in the remains of his carcass. Soon he would consume everyone the cultist order offered him. They would take over, plunging the world into their dark fantasy and ruling the realms as they wished, all starting with the little island that Damien had forever called his home.
The battle between the Golden Knights and the Cultists had come to an end and everything was at a standstill. The breath of The Creator blew through the air like a rancid and tropical wind, like a breeze in the Amazon amidst a murky swamp. All fell silent as both groups came to terms with what was in front of them, their fate, their death, and their salvation. Faces filled with horror and despair, whereas others were filled with a lustful greed and insane excitement for what was to come.
*SMASH*
Amidst the silence, a smash echoed throughout the crater, all heads turned in the direction of the glass impacting with the ground only to the treasured relic shattered across the ground.
Panic.
The sudden breach of silence not only sent the Golden Knights in a flurry, but with the relic destroyed, the cultists had no way of controlling the creator any more. To have just as doomed fate as the Golden Knights if they stayed. The Creator was free, free to carry out his revenge against all of humanity. He would destroy everything, he will destroy everything, and no one could stop him.
Damien sighs, โWell, not a thing lies ahead of me. Most would look at me and wish me dead. Guess now is time to grant them their wish.โ Damien gave a slight chuckle, feeling that this was a rather reckless action to make as there was not much of a chance he would survive, nevertheless actually destroy The Creator. He unsheathed his sword and strode up to the looming corpse of the lost god.
Damien called upon his forbidden power once again, emitting an unsightly black-red glow he lunged at the Creator, slicing its leg open with due intent. The force of Damien, equal to the power the same size of The Creator, forced the creator down onto the ground. Weak after being reborn, The Creator flailed, his brain having almost fully decomposed after being dead for so long. All the Creator could do was grunt and groan and swing his massive, decomposing arms.
With the Creator on his knees, Damien ran up to make another attempt at stabbing the Creator, only to be batted a sheer distance from the creatorโs propelling arms. Being launched into a Cliffside, Damien had caught the attention of some other half-demons, seeing his bravery and stupidity of fighting The Creator, they helped Damien to his feet and joined him in the battle.
The battle went on for what seemed like hours, the half-demons making attacks on the Creator, essentially distracting him from Damien so that he can deal the critical blows. But despite their efforts, the Creator started killing them slowly one by one with the hits they were taking from them. Damien was at a loss, seeing people like him, die due to his own stupid actions, he felt guilty. Suddenly, his arm started pulsating as if it were drawing power from The Creator, filling him with a sense of anger and threatening to glaze his eyes over with the blindness of rage. He resisted and followed where this feeling was eluding from. The back of the neck, jugular. The Creatorโs neck was a hive for demon infection, and among the blistering and swollen flesh there was a single sword wound from where the jealous priests had murdered The Creator before. This was it, it was to end where it all started, and all he had to do was finish him with his sword.
Damien thrusts the sword into The Creatorโs neck, causing a harsh and unearthly howl to emit from the almost non-existent giant. Noticing that Damien had decided to take on the giant and looked to be winning, most of the Golden Knights came to his aid, fighting alongside the demons and Damien.
And thanks to all the allies, the Creator collapsed as he had before to the hands of the jealous priests, but this time it was righteous. This time it was done not just by the had which he had made, but the curse that he had made to turn humanity and the afflicted against each other. He was dead, and definitely this time. No magical rain which turns everyone into demons was a plus.
Damien rose from the corpse, climbing atop its very limbs to get a view of everyone. Most of the Knights were unharmed and, most importantly, Derkeethus was intact. He had been standing on a nearby boulder shouting incantations and prayers towards the Knightโs to keep them protected, he was still praying as he probably didnโt notice the battle was over. Considering he was still shaking, and the noise hadn’t died down from the wails of death, to the shrieks of victory, it was understandable. Damien made his way to Derkeethus, but just as he climbed down from the Creatorโs torso, an injured voice called out for him.
โโฆ D-Damienโฆโ Weakly cried the Captain of the Golden Knights. He had been crushed under the limbs of the Creator, rendering his entire body to a bloody sack of broken bones and organs.
โH-helpโฆโ He stumbled weakly trying to claw his way out, then grimacing in pain as his entire body below his shoulders was essentially mush.
He planned to kill me after this whole ordeal. He deserves his fate. The rest of the knights, however, came to my aid when I needed it most. The actions of one man with too much power and โauthorityโ will not have me paint the rest with a similar brush. >>
He planned to kill me after this whole ordeal. He deserves his fate. Despite being aided by the knights, I still feel like I will be outcast, if not more now due to this event. Others within the Knights will attempt to heed the Captain’s wishes to kill me. If it’s not their loyalty that will have them slay me and other demons, then they’ll say it’s tradition. It’s best if I leave, Derkeethus will be safer without my presence. >>
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.
After being left behind by the Cultists, Naya and Damien had nothing to do but stick to the boundaries of the Temple. Although theyโd been there for months, and for Naya it was probably years, theyโd never been able to access the dungeons as there were always cultists guarding that area. Their rooms hardly differed from the cells in which they’d kept their prisoners, even the ones they only kept for demon-food. Everyone was gone except them and the prisoners, and they wanted to know why.
Adventuring down into the damp, cold depths of the cave which they carved out their โdungeonโ, they came across a lone cell with one man inside it. The man residing in it jumped to his feet and seemed not only to recognise Damien, but was very eager to talk to him.
He said weakly but with excitement, โHey you! Get me out of here, please!โ
Damien shook his head, โWeโre not here to free you. We are just wandering around.โ
The old man peered at Damien, โDamien? Damien! You look so much older than the last time I saw you. Of course, you were just a childโฆโ
Damien just looked perplexed at the old man. โJust because you know my name does not mean I will free you. People speak of me plenty.โ
โListen, I was friends with your father, Sebastian. We used to be part of the Golden Knights until he was afflicted with the curse. They kicked him out and when I refused to break contact with him, they exiled me too!โ
Damien sneered, โThen you were quick to abandon my father then after they kicked you out too?โ
The old man insisted, โNo, no! I accompanied your father various times after that until he told me what the cultists were planning. Thereafter, he got killed, and I got captured by the cul–.โ
Naya interrupted brashly, โWhat do you mean โWhat the cultists were planningโ? Theyโre going to free us all and help us get equal status within the realm so that we can live like real people again!โ
The old man cleared his throat and looked at Damien. โDamien, your father told me what the cultists plan to do and everything they have done. They were the ones that convinced the Creator to share his powers with them. They struck him down out of greed and jealousy! They were the ones who caused the cursed rain to fall upon us and afflict us. These cultists are power crazy and are unsatisfied with how little theyโve gained! Theyโre now carrying the plan to revive the Creator and enthral him, so they can use him for infinite power. And you and the rest of the demons are his fuel, they were training you up to unlock your powers so that when the Creator consumes you, he will produce magic that the cultists had only ever dreamed of.โ
Feeling betrayed, emotions running high, Naya ripped open the cell door to the old man and squared him off. He stumbled backwards and fell, dust rising as he hit the ground. Sneering at the old man, she turned tail and stormed off on a mission to fight the Cultist leader, Damien trailing along behind her, feeling the sharp burn of guilt on his neck.
But they would not arrive in time to stop the summoning.
Showdown
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.
Annoyed that he had been excluded from assignments, both Derkeethus and Damien wandered the great halls of the embassy. They laughed and joked about their time on the team, but they both had realized that the embassy was not the right place for either of them. While Derk was spectacular at casting prayer, work in the embassy put him in a lot of danger with no way to defend himself.
Damien, on the other hand, had felt the negative presence when he’d joined, he knew he wasn’t entirely welcome. It still wasn’t enough to convince him to leave, but as soon as the situation with the cultists was over, he knew there wasn’t much reason to stay. When the conversation came to question whether they would part ways or not, they heard a loud conversation in the distance between the Captain and his Lieutenant.
โI come back from leave after my wife giving birth to our first son, only to find out heโs been afflicted by the curse before heโs even entered our worldโฆ and I find that you, of all people, have enlisted the very demon spawn of the pair of demons pretending to be a happy family?!โ the Lieutenant shouted at the Captain, Damien had frozen on the spot with Derkeethus preparing to hold him back from breaking down their door.
The Captain insisted with a sly growl, โTrust me Lieutenant, I have the perfect use for him. He will destroy the cultists for us, and then we kill him afterwardsโฆโ
ย The lieutenant scoffed, โYou better know what youโre doing Captain, he is just as afflicted by the curse his parents wereโฆโ He continued, โI remember the dayโฆ Spotting them while we were on a hunting party looking for rabid demons that patrol the forest. We found his parents walking back towards the village with a cart full to the brim with goods for the village. We attacked his parents and stole the supplies for ourselvesโฆ Killing happy demons is hard enough, but with him out looking for revenge, I would rather not be caught in thatโฆโ
The captain insisted again, sound even slyer than last time, โThat, won’t, happenโฆ.โ โSend the troops to the mouth of the ancient caverns. They plan to do their ritual there using the standing stones placed there by the creator himself. Iโll get my legion ready, make sure you do too.โ
Showdown
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.
Starting off with the sequel to Alwa’s Awakening, what a joy and what a delight after playing the first game. From their game in 2017 to this release in 2020, Alwa’s Legacy is one of the games that I can say visibly and thoroughly improves from the first game to the second. Nearly every point that I had made about the previous game was cleared up, rectified, and that’s always a great thing to see. As if they’ve cleared up those things that so many complained about, it means they are developers who listen, and therefore, developers to follow and trust in. (Just don’t go AAA, please, I beg.)
Despite being a little late to the party, Alwa’s Awakening was something that disappointed me, it felt like a bundle of broken promises and pandering towards those who fall for nostalgia-bait (like the Star Wars Sequels). Despite all the problems still standing, it was a legitimate game and cared about its matters. It stood the test of time for another game to be made and was still good enough to get a mixed rating. It was always a surprise for me to pick up both Alwa’s Awakening and Alwa’s Legacy on Keymailer, I had just gone through my entire 2k โmaybe-listโ (steam wishlist) and had no idea what to expect. Playing Awakening later had me hesitant to play Legacy, I will admit. I remembered my draining experience (further worsened by playing another bad game beforehand, I will admit.) and put off playing Legacy as long as I could. Now, playing it, I realise how silly it was to just assume that those same aspects that I loathed from the game would carry over.
Because it didn’t. Hence, why this review will be a comparison.
โMost of the platforming requires pixel perfect jumping. I found the platforming some of the easiest to control out of all the games Iโve received from Keymailer, but it takes the happiness of finally having that away from me when showing me the platforms. Granted, not all the jumps are hazardous, death traps, but the ones that are the furthest away from the checkpoint always are, and it hurt my soul.โ ~ (Alwa’s Awakening Review) My soul has been healed. This game still requires some amount of โpixel perfect jumpingโ, which I would say most platformers need for it to not just be a walk in the park, but in this sense, all the jumping and platforms made sense. Everything made sense. I didn’t feel as if I needed to lean to the side โIRLโ (in real life) to make every jump, it was smooth and nurturing but wasn’t afraid to let you fall if you fucked up. The death traps and such are placed appropriately within great consideration of where your last checkpoint was, nothing too unrealistic at all and very considerate while still making it challenging.
โSpeaking of checkpoints, Red Cap Zombie Hunter, eat your heart out because you have NOTHING on the placement of these checkpoints when it comes to distance. The placement overall of the checkpoints is actually fine and is nowhere near the randomness that Red Cap does with their haphazard tornado lightshows, but the distance is actually heart-breaking and forced me to recline in my chair for a few minutes on multiple occasions.โ Red Cap Zombie Hunterโฆ. Bro this is how you do it. It’s not about putting checkpoints, it’s about listening to criticism, taking it on board,and not having a hissy fit because people are finding problems with your game. Legacy took the absolutely atrocious checkpoint spacing of Awakening and improved TENFOLD on it. There was almost a point that I thought there were too many, but after unlocking new dangers I realised that checkpoints were necessary everywhere that they were. The game had become a lot more difficult, but at the same time a lot more achievable without throwing your hands up in rage, and it’s all due to the checkpoint placements.
โSo if it wasnโt for the amount of dying I was doing sending me back, I also have to do A LOT of backtracking as well. I know it was very common in most older platformers, but with everything combined I genuinely felt as if I was losing the will to live, passing the same area so many times with nothing to gain from it. I only found out that there were quicker ways of going around things, like hidden walls/doors/ceilings/floors, yet I wasnโt to know as they looked the same as everything else!โ Okay, so apart from the one place that I got completely lost looking for an old woman who was the key to me moving on in the gameโฆ Once again, such a big improvement. The maps are the same way, in which you could easily get a bit lost, or a bit turned around looking for the way you need to go, but it’s different! The rooms are a tad smaller, they look better, they matter just a bit more. Not only that, but the way that you traverse the map is a lot different too. Many rooms are โone-wayโ making you a tad nervous as you can’t get back, but then, boom, you get your little power to summon a cube out of nowhere, and you can get back now! Every room and direction is much more purposeful, with fewer dead ends. You can only wander down a route if you have the right powers to do so. No backtracking because you went the wrong way. I still haven’t found any hidden walls/floors/ceilings/doors but seen as this game was a lot more enjoyable than the last, I might go back to it.
โAs if backtracking and losing progress to things wasnโt enough, your character is also very slow in comparison to big empty and expanding rooms with not much filling them but maybe one or two measly enemies which will be super stingy about their drops.โ I’m trying so hard not to write vocalised expressions of satisfaction, just thinking back to the change on just how smooth the character is when walkingโฆ Your character is faster, smoother at walking, jumps are more responsive and rooms are not big and empty. Everything is fucking tight and fluid, and it’s lovely. I’m not so mad about enemies being stingy with heart drops because my slow-ass isn’t being grabbed as much any more, I’m not getting bored in a room, I’m not actually getting lost or having to backtrack as much. It’s honestly just โmmmmmmmโ, as a change from one game to the other, it’s honestly a great feeling, almost as if I’m gliding with each step. (Not to be mistaken for the character being slippery when walking, the character is very much rooted it’s just the change is that blissful)
It’s honestly a great experience, and not just the game itself, but the rise from complaint ridden game to game I genuinely have only small complaints for. โ I still don’t really know the story, but that also seems unimportant. โ I got lost trying to find the old woman because I didn’t realise I could jump through the big orange column, as it literally looked like a wall. โ I don’t understand if I can swim? Or how to swim? Or if it’s a special power I’m missing.
But besides that, take all my positive comments from the previous game, smack them in this review and add some sparkle. โThe art style is cute and nostalgic with appropriate colour palettes, nothing is ugly or โmehโ to look at.โ This, but without my apathetic language. The colours are now popping, and while the style of the game is still very much the same, there have been some tweaks to let things pop so much more and be more attractive to the eye. โThe music fits the purpose. Itโs chiptune and 8-bit, and most soundtracks fit the appropriate setting they are put in. Boss battle areas seem to lack a little, but most of the others are great.โ Likewise, the soundtracks are a lot better, but I still have the same gripe about boss battle tunes, sometimes they don’t actually exist at all, which makes me wonder if it’s actually a boss battle, but on the game goes anyway. โThere are NPCs all over the map that all have some sort of dialogue (whether relevant or not) which really brings a bit more life to the otherwise empty feeling game.โ The NPCs are so much more real now, they look better, they have better, more believable dialogue and just genuinely, overall feel so much better. Despite me still not knowing what the fuck is going on within the game, everything reads so much better and has me a lot more invested than what I was with the last game.
โThe powers learned by the protagonist within the game (specifically the first one where you summon cubes) were generally surprising to me and a lot more refreshing than the generic powerups most games would give you to get around obstacles.โ Same as above, I don’t think the powers have changed much since the last game (since I didn’t actually get all that far in Awakening) but it’s still such a refreshing premise on superpowers. Replacing your typical double jump with something different that allows you to mostly get the same desired effect. โNot all enemies are the same one. There are different enemies and also different variations of the same enemies that take more hits to kill. That and the bosses are interesting and while not outstanding or grandiose were still a nice bunch of pixels.โ Oh my god, this, but so much more. Yes, the staple enemy to this game is skeletons, but within the first minutes of this game, it shows you so much more. Hidden behind a door you can’t open, in the first area with the old woman, are so many new creatures. You get hit with skeletons at the start, but later on, there’s flower demons, and evil flowers and moving statues andโฆ It’s just great, and the art style switch I think was also key to making these guys look wonderful too. It gives you such a better grasp early on of how much this world has to offer.
Price: ยฃ13.99 Time To Complete: 9 Hours Achievements: 24 Cards: No Worth The Money: Maybe. It’s almost always on discount, however, so a definite yes on discount.
Overall, this game is so much better than its predecessor, and it strongly suggests that they listen to their fanbase/community/players. From what I can see in the reviews for this one, compared to the last game, there is so much more positivity towards the game and the developers and a genuine want for a third game. It’s not a game I would play on stream and something I’d pick up in my downtime (if I let such a thing exist) and complete casually in my own time. I recommend, if you have both Awakening and Legacy, play Awakening first just to make yourself love Legacy all that much more.
Zesty Rating 9 Out Of 10. A remarkable difference from the previous game. Improved in all aspects and actually a joy to play. Smooth characters and amazing game design. Diverse enemies and not frustrating to play, but provides a worthy challenge. Massive improvement.
Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.
Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred.
I look forward to writing for you all again.
So, here we are, in Action Rush. We start at the precipice of a rocky, floating island after just having come out of a very India Jones looking temple-like place. Flaming torches on stone pedestals, huge towering columns and dark shadowy corners. Completely contrasted by the protagonist, the woman, this woman that we are given looks so damn improper that not only am I questioning why I’m here playing this game, but also questioning why this woman is even here. Apart from that, the next things you see are big floating words on the edge of the cliff saying to follow the path.
Then nothing.
None of the images in this article in any way represent what the game actually looks like. Some aspects are the same, but most of the trailer and screenshots are misleading.
This is the only โtutorialโ you get. It doesn’t explain to you that the cards that you collect along the way are unlockable abilities, and it doesn’t explain the little hovering sword things are that you’ve reached a checkpoint which saves your progress. I only found these things out after I went back and got the card after a few times failing the endless jumping puzzle because you NEED the double jump this first card gives you. (Not to mention you can jump while stationary which, as you would expect, makes you do a stationary jump. But use Shift while in air, after jumping stationary, you will start zooming โforwardโ)
Nevertheless, even from looking at these screenshots provided, they still adhere to the fact that this game is a big CTRL+C, CTRL+V spam.
There is nothing much else to say about this game. The music isn’t dramatic, so it doesn’t provide that necessary feel of a race, and all the assets you jump on being copy-pasted and no variation to it whatsoever, it honestly puts you out of the game. The second level, however, is a whole new bag of beans with โfall away floorsโ that don’t work half of the time and no clear guidance as to which way you’re supposed to go. The game generally being a mess, I just decided to not even further progress with it.
That and all the assets are floating mid-air, there was absolutely no effort to make the levels look like believable areas. It’s literally just floating assets.
Pros: – The game itself from a โdistanceโ looks nice enough. – The music is equivalent to static noise or ambient song, enjoyable enough for some. – Asset placement is clean, there are no graphical errors or glitchy looking objects. – All Controls Work
Cons: – All assets within the game, no matter how well-placed or how suitable the game looks from a distance, does not make the fact that the game is one big copy-pasta of the same elements. Playing the game for the short amount of time that I did make me see it so quickly. It’s the same asset, over and over again. Even if they’ve managed to make it look different, it’s still the same asset! – There is no sense of โRaceโ or urgency, the game literally has the word โRushโ in it yet gives no reason to apart from a timer with too much time on it. – DESPITE looking fine, the actual hitboxes for the game are particularly bad, and some aren’t even set. Glitching your character through some platforms or just being โfalse platformsโ. – The woman is super out of place, and dances? With Q and e? It’s so improper and there is honestly no reason for the emotes like dancing.
That, and look at the background. It’s such a cheap attempt at creating a scene, but it actually just stops at the horizon and is nothingness from there.
In conclusion, don’t buy this game. It has no soul whatsoever due to the lack of the effort on the dev’s part to make something more than just a few things you can jump between. It’s so cheap. Insanely cheap, and I’m not making a remark on the price it is, once again it’s the effort. If you’re super enthusiastic about 3D, 3rd person jumping platformers, go on and play it. I do warn you, you’ll hate yourself for it. I pray that you’re one of the silly people like myself who already had this in their library due to buying game bundles from sketchy websites. Don’t actually go out and buy this, as buying games like these enables people to think they can make a quick buck from these (un)passion projects. You’re honestly better off playing Cloud Escape.
Price: ยฃ2.09 Time To Complete: 36 minutes. Achievements: 35 Cards: No Worth The Money: No
(I’ve done it, I’ve found the old image they used to advertise the game, which better encapsulates what this game actually looks like.)
Zesty Rating 1 Out Of 10. You are Snow White, and this is the apple offered to you. Play any other jumping platformer game instead. By far one of the worst ones yet due to the lack of effort and overabundance of copypasting assets. Not worth your time or your money. No challenge, no love and no soul. Better off playing Diamond Hands: To The Moon.
Growing darker in his heart each day, Damien had almost succumbed to his cursed powers. He could use them at full capacity and was able to withstand an excruciating amount of pain, no matter how damaging it was to him. Naya was put through the same treatment, and although she could not compare in strength, she could withstand a lot more punishment than Damien ever could.
But due to their interest in each other, their humanity still dwindled like a lone candle in the night. Demons felt no emotion except the burning rage and hatred, so for a demon to express anything apart from that was frowned upon, even more so towards each other. They were still human, even though they’d shredded most of their humanity, their growing affection for each other was the single thread still keeping them โaliveโ. As a result, they werenโt trusted fully by the rest of the cult, and were subjected to unnecessary amounts of โdemon trainingโ, which is a nice way of saying โmore tortureโ.
Despite this, the cultists felt that they were to test their new demons. Damien and Naya also wishing to test out their newfound skills and prove that they are ready to help the cause, agreed to their first-ever assignment. Their task was to retrieve the ancient relic that lay in the centre of the Ethereum temple. Both had been assigned to sneak in there, past all the troops, and take it while they were waiting for a front door attack. This was a suicide mission. About 50 soldiers versus them, and if they made one move wrong, they were dead. That was just the kind of thrill Damien was seeking, and if it all went wrong, then 50 soldiers massacred inside the Ethereum temple should be a good message to the Golden Knights, even if he died in the process.
Both Damien and Naya were sent through a portal to a prayer room in the church, and made sure to stick to the shadows. It was a stealth mission, something that Damien was naturally unsuited to. Naya was better at this, as her slim and tiny frame almost rendered her invisible, yet she was muscular enough to throw herself across the room and pull herself up ledges with ease. Damien, on the other hand, stuck to moving around in the shadows less gracefully and more cautiously as his bigger and bulkier frame wouldn’t make him less capable of that, just a lot louder.
Reaching the centre of the temple, they found a fat teen monk reciting spells to the relic. With no one around to guard him, Naya sneaked up on him and killed him instantly. The chubby monk flopped to the floor, the glow emanating from his hands fading as his life drained away. It’s unusual that someone this age would be a monk, especially having the ability to preform what looked to be a powerful prayer. Nevertheless, he was dead, and no trouble to them now.
Both Damien and Naya were awed by the relic, shiny and made entirely out of glass, having a greenish aura around it. Lights floated around it like fireflies as they danced around the room. They danced closely around Naya and Damien and the deceased monk, gently touching the skin and bouncing back off. The warm glow of the lights was entrancing, and actually producing a tiny, comforting warmth. A momentary release from the world, their minds drifted, a daydream, their minds enchanted of a better world. Be it through the delusions the cultists had been feeding them, or from their ideals imagining something so vastly different from their shit lives, the illusion was almost worth not returning from. A vision of each other, suddenly filling the frame, popping their illusionary bubble and turning the focus to each other. It was the artefact, a tiny enchantment, realising the fact that they were still human and extremely attracted to each other. Their humanity blossoming for just a momentโฆ
Suddenly, there was shouting, and their gaze spun from the relic to the door. The guards had spotted them and were sounding the alarm. The reality set back in, Naya went to snatch the relic, and just before she could, it gave off an explosion of light and dust that sent the lights flying away from them. The particles hitting the soldiers and sinking into their skin, they started transforming and mutating as the demon curse infected them at an enhanced rate. Ripping their humanity from them instead of the slow burn that Naya and Damien experience, forcing their bodies to morph, decomposing and recomposing on a cellular basis. This is what the cultists wanted them to become, mindless drones of rage and violence, controlled by the leader. That brief moment they realised that they didn’t want this, but after months of brainwashing and training, it was hard not to succumb to emotion.
Damien took out his sword as the enraged, cursed soldiers swung their swords at them like raving lunatics. A crooked and wry grin grew on Damienโs face as he charged at the afflicted soldiers craving a path back to the portal, with Naya following close behind him near enough decapitating a few on her way.
Returning, the duo continued to report to the leader, although a little more unsure of their cause. After hearing the news of what happened with the relic, the Cultists Leader suggested that they stay within the cultist lair, as the raw power that was given off may be dangerous. They were to spend the rest of their time here until the Creator was reborn. To them, the relic didn’t seem to be dangerous, why were they being excluded? Naya, more insulted than Damien as she had spent a lot more time here, hushed by the leader as he ushered them to their dungeon-like rooms.
>>Dungeon Despair
Realms of Tanerila is a Choose Your Own Adventure story written 5 years ago by myself for my HNC Games Development course. I started wellโฆ then I wrote the rest in a couple of hours at 4am because the deadline was too long, and I forgot about it.