[LEGACY] Agross

Agross is a simple survival management game. It is truly basic.
The person you control is not even humanoid, it’s essentially a player counter from Sorry! In a way, it makes the game a different experience as you are being told these people are human despite not seeing them that way. For me, I feel that it makes me act differently in the game as I would if they appeared human.

For instance, all the people who worked for me had their health at 20 as I didn’t feed them for 4 days and made them work flat out until they were almost dead. Whereas in games like Sims or Settlers, I’m a little more… morally sound.
The carrots looked like carrots, the chickens were chickens, so they were treated as such. The people being nothing more than pawns made me the ruthless overlord of the carrots.

There are a few things I would change, which most would only be me being nitpicky. The only thing I actually think is viable from that list and what other people have mentioned too (where both reviews have the exact wording and seem to have been copied) is changing the market from 12 hours to 8 hours. You know, because most of us like to shove some toast in our mouth before we head out, we can imagine these farmers just stuffing a carrot in their walking off to market.

Pros:

  • The game works soundly, with no graphical errors or musical bugs.
  • The aesthetics are simple but pleasing. The simplicity brings out the “simple life on the farm” feeling but adds a sort of sole barren-ness which you have to deal with.
  • Decent music.
  • A solid game concept which has been done before, but tackles it in its own way and does a good job of that.
  • A challenging juggle between “Do I feed my workers, myself, or force everyone to work hard, so we can sell our produce tomorrow?”

Cons:

  • The lack of humanoid humans brought out the sadist in me, while not even really a complaint, the style lends itself to the minimalism, the other items in the game look more like what they’re supposed to represent.
  • No upgrade system, for anything at all to make things a little easier over time. Like upgraded tools or cheaper labour.
  • Only one music track looping over and over again, the music was decent, but 1 track looping is kind of bland.
  • The hour usage per action could use a bit of tweaking, while I do believe that you could spend 12 hours going to, in and coming back from a market, your character had breakfast before that. The farmers around here drive their tractors with toast in their mouths and their breakfast hot drink in a flask.
The little red cylinder is your farmer or worker.

Price: £0.79
Time To Complete: No Ending
Achievements: None
Cards: None
Worth The Money: Yeah, it’s okay for a £1 game. Definitely good when one sale.

Overall, it is a perfectly sound game, the game is good. For £0.79 it’s honestly not all that bad if you’re into these kinds of management games and can handle the tough starting challenge it presents you. All the mechanics are there for a management survival game. The only thing I would suggest is slight changes to the times and maybe an upgrading system.

Zesty Rating
4 Out Of 10. Has the minimalistic blandness of an avocado, but plenty of people like avocados. I prefer guacamole.
A simplistic, farming-survival game. Tend to the chickens, plant some carrots, and don’t forget to feed yourself. Become the ruthless overlord of the carrots, and starve your workers. Barely recommended, but a good grab nonetheless.


Please bear in mind that this is a repost. There have been slight changes to the post such as spelling and grammar fixes, images added, and things generally organised in the fashion I'd like them presented.  Apart from that, the main context of the review has not changed, opinion has not been altered and everything is sacred. I look forward to writing for you all again.

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